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Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications (2208.03826v1)

Published 7 Aug 2022 in cs.CV

Abstract: Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with during a diverse array of daily activities. Our dataset is the first to label detailed hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-distribution YouTube egocentric video. We show that our robust hand-object segmentation model and dataset can serve as a foundational tool to boost or enable several downstream vision applications, including hand state classification, video activity recognition, 3D mesh reconstruction of hand-object interactions, and video inpainting of hand-object foregrounds in egocentric videos. Dataset and code are available at: https://github.com/owenzlz/EgoHOS

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Authors (4)
  1. Lingzhi Zhang (16 papers)
  2. Shenghao Zhou (4 papers)
  3. Simon Stent (17 papers)
  4. Jianbo Shi (57 papers)
Citations (45)

Summary

Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications

The paper "Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications" addresses a prevalent gap in the domain of computer vision, particularly focusing on the egocentric view of human-object interactions. Egocentric videos capture interactions from a first-person perspective, making them crucial for intricate human behavior analysis and understanding. The aim of this paper is to construct a robust fine-grained egocentric hand-object segmentation system by introducing a well-labeled dataset and data augmentation methods.

The primary contribution of this paper is a new dataset comprising 11,243 egocentric images labeled with per-pixel segmentation of hands and objects in interaction during daily activities. This dataset is touted as the first of its kind to provide detailed segmentation labels for hand-object contact boundaries, thus enabling a more precise analysis of these interactions. The inclusion of such fine-grained labels marks a significant advancement over existing datasets, which often have limitations in scene diversity and data collection settings (e.g., in-lab environments). Moreover, comparative analysis reveals that this new dataset outperforms prior work in terms of robustness and versatility.

To enhance out-of-domain adaptation, the paper introduces a context-aware compositional data augmentation technique. By adaptively composing hand-object pairs into diverse backgrounds, this approach amplifies the model's ability to generalize across different scenarios. Empirical results demonstrate a significant improvement in segmentation performance and robustness, especially when encountering novel domain characteristics such as varying lighting or background complexity.

The architectural framework proposed for hand-object segmentation emphasizes the prediction of a dense contact boundary, serving as an intermediate computational layer between hand and object segmentation. This innovative approach capitalizes on the dense interaction data to fortify model performance, providing a more explicit representation of hand-object interactions. The architecture employs a sequential decoding strategy, significantly boosting the accuracy of interacting object segmentation.

The implications of this work extend beyond the segmentation task itself. The dataset and model have been evaluated on several downstream applications, reinforcing their foundational role in broader vision tasks. The model is shown to enhance hand state classification and activity recognition by providing more reliable segmentation masks. Additionally, it facilitates the reconstruction of 3D hand-object interactions, assisting in refining hand and object mesh fitting by leveraging precise segmentation outputs. An intriguing application introduced is "seeing through" the hand in videos, which has potential practical benefits in augmented reality systems where hands often occlude important visual information.

The paper underscores the growing potential of using rich and fine-grained datasets for advancing domain adaptation and performance in machine learning models. As these models play an increasingly integral role in technology, the introduction of more granular data and sophisticated augmentation strategies highlighted in this research can pave the way for advancements in human-computer interaction systems, robotics, and virtual reality.

Future directions could explore the integration of temporal consistency in egocentric video data, further enhancing understanding of dynamic interactions over prolonged sequences. Additionally, a deeper inquiry into the contextual interplay between hands and objects across various cultural and environmental settings could provide insights that enhance model generalization, utility, and applicability. This foundational work on egocentric hand-object segmentation thus lays the groundwork for rich and multifaceted exploration in computer vision and artificial intelligence.

This paper reaffirms the value of tailored datasets in enhancing segmentation tasks and fosters a deeper understanding of interactive systems, emphasizing the pivotal role of data diversity and contextual awareness in driving future advancements in AI models.

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