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Exploring the Privacy Risks of Adversarial VR Game Design (2207.13176v4)

Published 26 Jul 2022 in cs.CR

Abstract: Fifty study participants playtested an innocent-looking "escape room" game in virtual reality (VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of their personal data attributes, from anthropometrics like height and wingspan to demographics like age and gender. As notoriously data-hungry companies become increasingly involved in VR development, this experimental scenario may soon represent a typical VR user experience. Since the Cambridge Analytica scandal of 2018, adversarially designed gamified elements have been known to constitute a significant privacy threat in conventional social platforms. In this work, we present a case study of how metaverse environments can similarly be adversarially constructed to covertly infer dozens of personal data attributes from seemingly anonymous users. While existing VR privacy research largely focuses on passive observation, we argue that because individuals subconsciously reveal personal information via their motion in response to specific stimuli, active attacks pose an outsized risk in VR environments.

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Authors (4)
  1. Vivek Nair (31 papers)
  2. Gonzalo Munilla Garrido (13 papers)
  3. Dawn Song (229 papers)
  4. James F. O'Brien (20 papers)
Citations (31)

Summary

  • The paper demonstrates that adversarial VR game design can extract over 25 sensitive personal attributes during interactive gameplay.
  • It develops a comprehensive threat model showing how game elements and user behavior expose privacy vulnerabilities in VR systems.
  • Using advanced machine learning, the study achieves high accuracy in inferring demographic and biometric data, urging improved privacy safeguards.

Overview of Privacy Risks in Adversarial VR Game Design

The research presented in "Exploring the Privacy Risks of Adversarial VR Game Design," authored by Vivek Nair, Gonzalo M. Garrido, Dawn Song, and James F. O'Brien, investigates the privacy concerns posed by adversarial design in virtual reality (VR) environments. Conducting a detailed paper involving 50 participants, this paper explores the capability of adversarial VR applications to infer personal data attributes from users driven by adversarially constructed VR scenarios. It emphasizes the potential for substantial privacy intrusion against users entrapped in seemingly innocuous VR environments.

Key Insights and Findings

The core of the paper is a VR 'escape room' game, subtly engineered to extract sensitive information from players through game elements. The adversarial VR application effectively inferred over 25 unique personal data attributes, ranging from anthropometrics to demographics within a short gameplay duration. It challenges prevailing privacy research focused predominantly on passive observation, emphasizing the enhanced risk posed by active attacks exploiting users' subconscious data disclosure through gameplay mechanics.

  1. Experimental Setup and Results: The paper involved an interactive VR game, concealed to test the vulnerabilities of users’ privacy in a controlled environment. Their findings refute the exclusive reliance on passive data observation, disclosing the powerful analytic capacity arising from dynamic user interactions with game stimuli. Using statistical models, the paper unveiled a significant accuracy in identifying personal attributes and demographics.
  2. Observable Attributes and Attack Model: The paper provides a comprehensive threat model reflecting the capabilities of various adversaries in a VR ecosystem ranging from privileged device-level attackers to non-privileged users. This threat model enlightens potential data harvesting points such as spatial telemetry, device specifications, behavioral observations, and network analysis to ascertain user proxy identities and infer sensitive demographic details.
  3. Inferred Attributes and Predictive Models: Utilizing an advanced machine learning suite, the paper discerned inferred attributes, including identity, gender, age, and even disability status, with high accuracy, employing primary and secondary user data attributes. This finding underscores the risks inherent in covertly engineered VR platforms, stating a call for vigilance in the face of adversarial entity exploitation in VR ecosystems.

Implications and Future Directions

This research opens several avenues for discussion and further research. The emerging privacy threats under spotlight enhance their importance as VR transcends the boundaries of gaming, becoming more embedded in social, professional, and educational fields.

  • Technical Implications: Adversarial VR design paradigms challenge current privacy safeguards and demand dynamic countermeasures. Incorporating local differential privacy, adversarial models, and trusted execution environments may mitigate risks. However, these models must balance usability against privacy—an intricate task given VR’s intrinsic requirement for detailed tracking to render immersive user experiences.
  • Social Impact: Profiling and identification capabilities within VR could extend to unscrupulous exploiters, compromising user anonymity and entailing societal ethical concerns. There's an impetus for a paradigm shift in policies governing VR systems to safeguard against unauthorized data access and misuse while fostering informed user interactions.
  • Future Research: The researchers highlight the necessity of aligning infrastructural developments in VR with advanced counter-privacy mechanisms. Prospective research should explore more sophisticated data protection tools and ethical algorithms to shield users from hostile intrusions within expansive VR applications. Emphasis on transparency in data handling and privacy-preserving game design becomes essential in defining user trust in VR.

The paper punctuates its discourse by reiterating a complex landscape underscored by burgeoning VR metaverse developments and growing user bases, urging heightened awareness and strategic interventions in technology and policy spheres alike to curb potential privacy breaches at their inception.

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