Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
80 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Panoptic Scene Graph Generation (2207.11247v1)

Published 22 Jul 2022 in cs.CV, cs.AI, cs.CL, cs.LG, and cs.MM

Abstract: Existing research addresses scene graph generation (SGG) -- a critical technology for scene understanding in images -- from a detection perspective, i.e., objects are detected using bounding boxes followed by prediction of their pairwise relationships. We argue that such a paradigm causes several problems that impede the progress of the field. For instance, bounding box-based labels in current datasets usually contain redundant classes like hairs, and leave out background information that is crucial to the understanding of context. In this work, we introduce panoptic scene graph generation (PSG), a new problem task that requires the model to generate a more comprehensive scene graph representation based on panoptic segmentations rather than rigid bounding boxes. A high-quality PSG dataset, which contains 49k well-annotated overlapping images from COCO and Visual Genome, is created for the community to keep track of its progress. For benchmarking, we build four two-stage baselines, which are modified from classic methods in SGG, and two one-stage baselines called PSGTR and PSGFormer, which are based on the efficient Transformer-based detector, i.e., DETR. While PSGTR uses a set of queries to directly learn triplets, PSGFormer separately models the objects and relations in the form of queries from two Transformer decoders, followed by a prompting-like relation-object matching mechanism. In the end, we share insights on open challenges and future directions.

Panoptic Scene Graph Generation: An Expert Overview

The paper "Panoptic Scene Graph Generation" presents a novel framework with significant implications for the field of scene understanding in computer vision, aiming to address the nuanced issues within traditional Scene Graph Generation (SGG). Recognizing the limitations of bounding box-based methods, the authors propose Panoptic Scene Graph Generation (PSG), which leverages panoptic segmentation for more comprehensive scene graph representations.

Key Insights and Contributions

  1. Limitations of Bounding Box-Based SGG: The authors critique the traditional SGG paradigm, highlighting issues such as redundant class labeling and insufficient background information. Bounding boxes often fail to provide accurate object localization and frequently omit crucial contextual elements.
  2. Introduction of PSG: The paper introduces PSG as a new task that uses panoptic segmentation instead of bounding boxes, offering a more detailed representation that includes both objects and the background. This approach aims to enrich the semantic understanding of complex scenes.
  3. PSG Dataset: A significant contribution is the construction of a high-quality PSG dataset integrating COCO and Visual Genome images. This dataset includes extensive annotations with 133 object classes and 56 predicates, designed to facilitate structured scene understanding.
  4. Benchmarking with Baselines: The authors develop both two-stage and one-stage benchmarks for PSG. Classic SGG models, such as IMP, MOTIFS, VCTree, and GPSNet, are extended to support PSG. Additionally, innovative one-stage models, PSGTR and PSGFormer, adapt DETR's Transformer-based architecture to handle the PSG task.
  5. Performance Analysis: PSGTR, after extensive training, achieves impressive recall rates, indicating its efficacy in triplet prediction for PSG. PSGFormer stands out for its unbiased relationship prediction, suggesting promising directions for future model development.

Theoretical and Practical Implications

The move towards panoptic segmentation in scene graphs could substantially enhance the accuracy of machine perception systems in real-world applications. This approach permits models to capture more nuanced contextual relationships, which are particularly useful in tasks like visual reasoning and robotics.

By addressing redundant and irrelevant classes, the PSG framework paves the way for constructing more meaningful and informative scene representations. This methodology promises to improve the specificity of downstream applications such as visual question answering and image retrieval.

Future Developments in AI

The proposed framework hints at several future research avenues. Improved integration of multi-modality priors could further enhance relationship extraction. Additionally, by more effectively capturing complex inter-object and object-background relations, PSG could revolutionize scene understanding in dynamic environments.

Further exploration could bridge PSG with emerging trends in self-supervised learning, potentially reducing annotation costs and enhancing model robustness across diverse settings.

Conclusion

The panoptic scene graph generation framework represents a thoughtful evolution over traditional bounding-box methods. By leveraging comprehensive segmentation techniques, it addresses long-standing limitations in SGG and sets a new benchmark for complex scene understanding tasks. This work invites the community to consider innovative models that can fully harness the richness of scene information for advanced AI applications.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (6)
  1. Jingkang Yang (36 papers)
  2. Yi Zhe Ang (1 paper)
  3. Zujin Guo (5 papers)
  4. Kaiyang Zhou (40 papers)
  5. Wayne Zhang (42 papers)
  6. Ziwei Liu (368 papers)
Citations (85)
Github Logo Streamline Icon: https://streamlinehq.com