Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
194 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
46 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

On the Computational Efficiency of Adaptive and Dynamic Regret Minimization (2207.00646v4)

Published 1 Jul 2022 in cs.LG

Abstract: In online convex optimization, the player aims to minimize regret, or the difference between her loss and that of the best fixed decision in hindsight over the entire repeated game. Algorithms that minimize (standard) regret may converge to a fixed decision, which is undesirable in changing or dynamic environments. This motivates the stronger metrics of performance, notably adaptive and dynamic regret. Adaptive regret is the maximum regret over any continuous sub-interval in time. Dynamic regret is the difference between the total cost and that of the best sequence of decisions in hindsight. State-of-the-art performance in both adaptive and dynamic regret minimization suffers a computational penalty - typically on the order of a multiplicative factor that grows logarithmically in the number of game iterations. In this paper we show how to reduce this computational penalty to be doubly logarithmic in the number of game iterations, and retain near optimal adaptive and dynamic regret bounds.

Citations (3)

Summary

We haven't generated a summary for this paper yet.