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Game-theoretical trajectory planning enhances social acceptability for humans (2203.15535v1)

Published 29 Mar 2022 in cs.RO and cs.GT

Abstract: Since humans and robots are increasingly sharing portions of their operational spaces, experimental evidence is needed to ascertain the safety and social acceptability of robots in human-populated environments. Although several studies have aimed at devising strategies for robot trajectory planning to perform \emph{safe} motion in populated environments, a few efforts have \emph{measured} to what extent a robot trajectory is \emph{accepted} by humans. Here, we present a navigation system for autonomous robotics that ensures safety and social acceptability of robotic trajectories. We overcome the typical reactive nature of state-of-the-art trajectory planners by leveraging non-cooperative game theory to design a planner that encapsulates human-like features of preservation of a vital space, recognition of groups, sequential and strategized decision making, and smooth obstacle avoidance. Social acceptability is measured through a variation of the Turing test administered in the form of a survey questionnaire to a pool of 691 participants. Comparison terms for our tests are a state-of-the-art navigation algorithm (Enhanced Vector Field Histogram, VFH) and purely human trajectories. While all participants easily recognized the non-human nature of VFH-generated trajectories, the distinction between game-theoretical trajectories and human ones were hardly revealed. These results mark a strong milestone toward the full integration of robots in social environments.

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Authors (5)
  1. Giada Galati (1 paper)
  2. Stefano Primatesta (1 paper)
  3. Sergio Grammatico (84 papers)
  4. Simone Macrì (1 paper)
  5. Alessandro Rizzo (23 papers)