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Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization (2201.13360v2)

Published 31 Jan 2022 in cs.RO

Abstract: 3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and edges represent relations between concepts. While 3D scene graphs can serve as an advanced "mental model" for robots, how to build such a rich representation in real-time is still uncharted territory. This paper describes a real-time Spatial Perception System, a suite of algorithms to build a 3D scene graph from sensor data in real-time. Our first contribution is to develop real-time algorithms to incrementally construct the layers of a scene graph as the robot explores the environment; these algorithms build a local Euclidean Signed Distance Function (ESDF) around the current robot location, extract a topological map of places from the ESDF, and then segment the places into rooms using an approach inspired by community-detection techniques. Our second contribution is to investigate loop closure detection and optimization in 3D scene graphs. We show that 3D scene graphs allow defining hierarchical descriptors for loop closure detection; our descriptors capture statistics across layers in the scene graph, ranging from low-level visual appearance to summary statistics about objects and places. We then propose the first algorithm to optimize a 3D scene graph in response to loop closures; our approach relies on embedded deformation graphs to simultaneously correct all layers of the scene graph. We implement the proposed Spatial Perception System into a architecture named Hydra, that combines fast early and mid-level perception processes with slower high-level perception. We evaluate Hydra on simulated and real data and show it is able to reconstruct 3D scene graphs with an accuracy comparable with batch offline methods despite running online.

Real-Time Spatial Perception and 3D Scene Graphs: The Hydra System

The paper "Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization" presents a sophisticated architecture designed to advance robotic spatial awareness through real-time generation of 3D scene graphs. These scene graphs provide a multi-layered representation of an environment, integrating spatial concepts from geometry to semantic abstractions such as objects and rooms. While 3D scene graphs are invaluable for high-level robotic perception and planning, achieving real-time construction has been a challenging endeavor. The authors propose Hydra, a real-time spatial perception system that constructs and optimizes 3D scene graphs from sensor data during a robot's operational exploration of its surroundings.

Key Contributions

The paper makes several notable contributions:

  1. Real-Time Layered Scene Graph Construction: Hydra introduces algorithms that enable the incremental construction of 3D scene graphs. These algorithms are capable of handling updates from multi-sensor data inputs, constructing a local Euclidean Signed Distance Function (ESDF), and segmenting environments into topological representations of places. These places are further delineated into rooms using techniques inspired by community-detection algorithms.
  2. Hierarchical Loop Closure Detection: To mitigate drift and ensure consistency in the scene graph constructed through time, the authors develop unique hierarchical descriptors that facilitate loop closure detection. These descriptors integrate data from different abstraction layers, from visual appearances to room-level statistics, enhancing the reliability and accuracy of loop closure identification.
  3. Optimization of 3D Scene Graphs: In response to detected loop closures, Hydra employs embedded deformation graphs that allow simultaneous updates and corrections across all layers of the scene graph. This ensures that the scene graph maintains accuracy and coherence as more data is captured and processed over time.
  4. Highly Parallelized Architecture: Hydra is architected to exploit parallel processing, dividing tasks into low, mid, and high-level perception processes that run concurrently. The architecture effectively modularizes quick sensory updates and slower, complex optimizations, thus facilitating real-time operation even in complex and dynamic environments.

Numerical Results and Implications

The paper provides a comprehensive evaluation of Hydra, illustrating its efficacy in both simulated and real environments. Hydra demonstrates an impressive ability to reconstruct scene graphs with an accuracy on par with offline batch methods, despite its online operation. In particular, the system outperforms traditional methods in handling large, multi-room environments in real-time. This enhancement is attributed to its modular architecture and the novel approaches in loop closure and graph optimization.

Practical and Theoretical Implications

Hydra's advancement over prior methodologies represents a significant step towards fully autonomous high-level robotic understanding and navigation. Practically, it enables improved decision-making and task execution in real-world environments by providing robust and persistent environmental representations. Theoretically, the paper opens avenues for deeper exploration into real-time semantic understanding and reasoning, promoting advances in 3D perception frameworks and their integration with planning algorithms.

Future Directions

The research suggests several directions for future exploration, such as enhancing the semantic richness of scene graphs, achieving finer resolution in object affordance detection, and integrating learning-based techniques for improved scene interpretation. The paper also points out the potential settings for deploying Hydra in prediction, planning, and decision-making contexts, which could spearhead new developments in autonomous systems and intelligent robotics.

In conclusion, Hydra presents a well-rounded approach to one of robotics' persistent challenges, combining innovative algorithmic techniques with an effectively parallelized system architecture to facilitate real-time construction and optimization of 3D scene graphs. This contribution not only enhances the operational capabilities of autonomous systems but also sets a new benchmark for future research in spatial perception and scene understanding.

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Authors (3)
  1. Nathan Hughes (13 papers)
  2. Yun Chang (43 papers)
  3. Luca Carlone (109 papers)
Citations (117)
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