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A Review on Serious Games in E-learning (2201.06917v1)

Published 6 Jan 2022 in cs.CY and cs.HC

Abstract: E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of students and raise their attention in class. The application of serious games in E-learning can make up for these shortcomings and effectively improve the quality of teaching. When applying serious games to E-learning, there are two main considerations: educational goals and game design. A successful serious game should organically combine the two aspects and balance the educational and entertaining nature of serious games. This paper mainly discusses the role of serious games in E-learning, various elements of game design, the classification of the educational goals of serious games and the relationship between educational goals and game design. In addition, we try to classify serious games and match educational goals with game types to provide guidance and assistance in the design of serious games. This paper also summarizes some shortcomings that serious games may have in the application of E-learning.

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Authors (6)
  1. Huansheng Ning (53 papers)
  2. Hang Wang (84 papers)
  3. Wenxi Wang (8 papers)
  4. Xiaozhen Ye (1 paper)
  5. Jianguo Ding (12 papers)
  6. Per Backlund (2 papers)
Citations (1)

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