- The paper introduces a novel framework that leverages geometry priors to generalize NeRF without intensive per-scene optimization.
- It employs a two-stage architecture with a geometry reasoner constructing cost volumes and a Transformer-based renderer integrating multi-view data.
- Experimental results show higher PSNR and SSIM with reduced LPIPS scores, outperforming models like IBRNet and MVSNeRF.
GeoNeRF: Generalizing NeRF with Geometry Priors
GeoNeRF presents a novel approach in the domain of view synthesis through a framework designed to generalize Neural Radiance Fields (NeRFs). This method tackles the intrinsic limitations of NeRFs related to the need for per-scene optimization, which is computationally expensive and requires dense imagery. GeoNeRF introduces a more efficient solution by leveraging geometry priors, allowing for novel view synthesis without the necessity for prolonged optimizations on individual scenes.
The GeoNeRF architecture incorporates two primary stages: a geometry reasoner and a renderer. The geometry reasoner constructs cascaded cost volumes from nearby views and employs a semi-supervised learning approach to guide the extraction of geometry features. This design allows GeoNeRF to manage sophisticated occlusions, enhancing its ability to gather information from a comprehensive array of source views.
In the renderer phase, GeoNeRF employs a Transformer-based attention mechanism that is permutation invariant, enabling the integration of data from multiple viewpoints. This results in a higher fidelity in inferred geometry and appearance, subsequently enabling the synthesis of detailed and accurate image renditions using classical volume rendering techniques.
GeoNeRF exhibits significant improvements over existing frameworks, outperforming models like IBRNet and MVSNeRF in terms of image quality across various datasets. Numerical evaluations demonstrate its superiority, with GeoNeRF achieving higher PSNR and SSIM values alongside reduced LPIPS scores, indicative of enhanced perceptual quality. Its efficiency is further underscored by the ability to be fine-tuned on individual scenes quickly, producing competitive results comparable to the extensively optimized vanilla NeRF models.
Furthermore, a derivative of GeoNeRF, termed $\text{GeoNeRF}_{\text{+D}$, introduces compatibility with RGBD inputs, leveraging additional depth information to further augment the geometric reasoning capabilities. This adaptation demonstrates robustness to the quality and sparseness of depth inputs, allowing for reliable synthesis even with incomplete or low-resolution depth data.
Implications of this research extend to practical applications requiring fast and flexible rendering capabilities, reducing the traditional computational constraints associated with NeRF deployment. Theoretically, the GeoNeRF framework establishes a more scalable approach to synthesizing novel views, paving the way for future methodologies that blend geometry reasoning with neural rendering. Future developments may see the refinement of source view selection and adaptive rendering adjustments, offering even more efficiency and adaptability for diverse and complex scene contents.