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Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields (2111.12077v3)

Published 23 Nov 2021 in cs.CV and cs.GR

Abstract: Though neural radiance fields (NeRF) have demonstrated impressive view synthesis results on objects and small bounded regions of space, they struggle on "unbounded" scenes, where the camera may point in any direction and content may exist at any distance. In this setting, existing NeRF-like models often produce blurry or low-resolution renderings (due to the unbalanced detail and scale of nearby and distant objects), are slow to train, and may exhibit artifacts due to the inherent ambiguity of the task of reconstructing a large scene from a small set of images. We present an extension of mip-NeRF (a NeRF variant that addresses sampling and aliasing) that uses a non-linear scene parameterization, online distillation, and a novel distortion-based regularizer to overcome the challenges presented by unbounded scenes. Our model, which we dub "mip-NeRF 360" as we target scenes in which the camera rotates 360 degrees around a point, reduces mean-squared error by 57% compared to mip-NeRF, and is able to produce realistic synthesized views and detailed depth maps for highly intricate, unbounded real-world scenes.

Citations (1,326)

Summary

  • The paper introduces a novel non-linear scene parameterization that contracts unbounded views while preserving critical detail.
  • It implements an efficient dual MLP architecture with a proposal network to resample ray intervals, significantly boosting training efficiency.
  • The use of a distortion-based regularizer mitigates common artifacts, ensuring continuity and realistic, high-quality 3D reconstructions.

Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

The paper "Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields" extends the mip-NeRF framework to handle challenges presented by unbounded scenes for photorealistic view synthesis. Unlike traditional NeRF and its variants, which are constrained by their handling of bounded, object-centric scenes, Mip-NeRF 360 introduces a comprehensive approach that ensures high-quality rendering and efficient training across scenes of any size and complexity.

Key Innovations

Mip-NeRF 360 addresses three primary issues prominent in unbounded scene modeling:

  1. Parameterization:
    • To handle the infiniteness of 360-degree scenes, a novel non-linear scene parameterization is introduced.
    • The transformation effectively contracts distant objects without compromising detail, reallocating the capacity for more critical, nearby scene components.
    • A significant merit of this parameterization is its smooth handling of volumetric frustums rather than individual points, which adds robustness to the Mip-NeRF architecture.
  2. Efficiency:
    • Mip-NeRF 360 separates the optimization of scene geometry and rendering by introducing a "proposal MLP" in addition to the "NeRF MLP."
    • The proposal MLP estimates the volumetric density, which is used to resample ray intervals, focusing computational effort on regions of the scene more likely to contribute to the rendered image.
    • Through "online distillation," the simpler proposal MLP aids in efficiently training the complex NeRF MLP, yielding better performance while only moderately increasing training time.
  3. Regularization:
    • To mitigate artifacts typical in NeRFs, such as floaters and background collapse, a novel distortion-based regularizer is used.
    • This regularizer enforces continuity and consolidates density into compact regions, promoting more accurate and realistic renderings without semi-opaque artifacts.

Methodological Contributions

Scene Parameterization

The paper extends the existing mip-NeRF by leveraging a Kalman filter-like approach to parameterize Gaussians under non-linear transformations. This contraction scheme ensures all points map within a bounded volume while maintaining relevancy for distant objects encountered along any viewing direction.

Training Efficiency

Mip-NeRF 360’s dual MLP architecture leverages the proposal MLP for estimating density, providing a coarse-to-fine interval sampling for the NeRF MLP. This strategic division drastically increases efficiency. Additionally, a novel loss function ensures that the proposal MLP’s output bounds the NeRF MLP’s predicted weights, encapsulating more scene information with fewer network evaluations.

Regularization

The distortion-based regularizer is defined over ray intervals, ensuring densities do not form semi-transparent aggregations or unnecessarily occupy large spatial extents. This fundamentally addresses the 3D reconstruction ambiguity problem, encouraging densities to settle into meaningful, view-consistent regions.

Empirical Evaluation

The paper evaluates Mip-NeRF 360 on a new dataset comprising both challenging indoor and outdoor scenes captured with fixed photometric settings to ensure consistency. Comparative analysis against various NeRF variants and real-time view synthesis methods demonstrates significant improvements:

  • Quantitative Performance: The approach reduces mean-squared error by 57% compared to mip-NeRF.
  • Efficiency: The efficiency gains through the proposal mechanism show substantial training speedup, with overall training hours modestly increased (~2.17x more training time than mip-NeRF).

Implications and Future Directions

Practical Implications

The introduction of Mip-NeRF 360 provides a robust framework for synthesizing realistic views from arbitrary scenes, which can be particularly advantageous in applications ranging from virtual reality to digital twin construction and telepresence. The seamless handling of complex, unbounded scenes paves the way for more extensive deployments in various real-world settings.

Theoretical Implications

This work bridges the gap between bounded, object-centric NeRF models and practical unbounded scene applications, contributing notably to the field of neural volumetric rendering. The techniques introduced, specifically the dual MLP approach and distortion regularization, may incite further research into optimizing and stabilizing neural scene representations.

Future Research Directions

  • Higher Capacity Models: Exploring further scalability, such as handling scenes with dynamic objects or varying lighting conditions, could extend current capabilities.
  • End-to-End Implementation: Integrating pose estimation and scene reconstruction into a single framework could streamline application in unstructured environments.
  • Real-time Adaptability: Advances in model compression and neural architecture search could foster real-time training adaptability, making on-device training viable.

Conclusion

Mip-NeRF 360 proposes significant advancements by extending mip-NeRF to unbounded scenes, employing a novel scene parameterization, efficient training strategy, and robust regularization. These contributions delineate a promising pathway toward comprehensive and scalable neural radiance field applications in both controlled and in-the-wild scenes. The implications of this work bear considerable weight for future exploration and practical innovations in photorealistic rendering and 3D scene reconstruction.

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