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d3rlpy: An Offline Deep Reinforcement Learning Library (2111.03788v2)

Published 6 Nov 2021 in cs.LG and cs.AI

Abstract: In this paper, we introduce d3rlpy, an open-sourced offline deep reinforcement learning (RL) library for Python. d3rlpy supports a set of offline deep RL algorithms as well as off-policy online algorithms via a fully documented plug-and-play API. To address a reproducibility issue, we conduct a large-scale benchmark with D4RL and Atari 2600 dataset to ensure implementation quality and provide experimental scripts and full tables of results. The d3rlpy source code can be found on GitHub: \url{https://github.com/takuseno/d3rlpy}.

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Authors (2)
  1. Takuma Seno (7 papers)
  2. Michita Imai (8 papers)
Citations (89)

Summary

  • The paper introduces d3rlpy, a plug-and-play Python library for offline deep reinforcement learning that enhances research reproducibility using a standardized PyTorch API.
  • The paper shows that extensive benchmarking with D4RL and Atari datasets validates the effectiveness of algorithms like IQL and CQL in achieving competitive results.
  • The paper demonstrates that d3rlpy reduces setup complexity and accelerates experimentation, paving the way for innovative advancements in reinforcement learning research.

Overview of d3rlpy: An Offline Deep Reinforcement Learning Library

The paper introduces d3rlpy, a comprehensive offline deep reinforcement learning (RL) library for Python, offering a standardized and plug-and-play API implemented in PyTorch. The primary motivation for d3rlpy is to address reproducibility issues prevalent in RL research by providing a suite of well-benchmarked algorithms with a user-friendly interface. This library is valuable for both offline and off-policy online learning, facilitating ease of experimentation for researchers.

Key Features

d3rlpy supports various RL algorithms, both offline and online, such as SAC, IQL, BCQ, and CQL. The design draws inspiration from scikit-learn to maximize usability without compromising flexibility. Two main differentiators from existing libraries are its seamless interface for offline RL and the automatic selection of neural network architectures based on data types. This reduces the initial setup time and complexity, thus aiding rapid experimentation.

Reproducibility and Benchmarking

The paper tackles reproducibility issues in RL by conducting extensive benchmarks using D4RL and Atari 2600 datasets. These benchmarks provide a reliable basis for performance evaluation. d3rlpy ensures that all implemented algorithms are rigorously tested and includes complete scripts, allowing researchers to replicate and extend experiments.

Experimental Insights

The benchmarks showcased in the paper exhibit notable results across various games and tasks. For example, in D4RL evaluations, algorithms such as TD3+BC and IQL reach competitive normalized scores, demonstrating the efficacy of d3rlpy's implementations. In the Atari 2600 domain, CQL achieves high raw scores, further validating the library's utility in complex environments.

Implications and Future Directions

The introduction of d3rlpy represents a significant contribution to the RL research community by enabling researchers to focus on algorithmic innovations rather than implementation details. The standardization facilitates more comparative studies and cross-validation of findings across different research efforts. Future developments could explore integrating more complex architectures or facilitating cloud-based experiments. The scalability of d3rlpy also lends itself to potential applications in real-world domains, such as robotics or autonomous systems, where offline learning from previous interactions is crucial.

In summary, d3rlpy is a robust tool designed to streamline deep reinforcement learning experimentation with a focus on reproducibility and accessibility. Its impact on both academic and practical RL settings is poised to be substantial, encouraging advancements and collaborations within the field.

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