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Mastering Atari Games with Limited Data (2111.00210v2)

Published 30 Oct 2021 in cs.LG, cs.AI, cs.CV, and cs.RO

Abstract: Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community.

Insights into "Mastering Atari Games with Limited Data"

The paper "Mastering Atari Games with Limited Data" addresses a significant challenge in reinforcement learning (RL): improving sample efficiency. Traditional RL methods, while successful, often require extensive amounts of data, making them impractical for real-world applications. The authors introduce EfficientZero, a model-based visual RL algorithm that enhances sample efficiency by building on the strengths of MuZero. This paper provides a detailed exploration of the methods and outcomes, offering notable insights and potential implications for future research.

EfficientZero achieves exceptional results, reaching 194.3% of mean human performance and 109.0% of median performance on the Atari 100k benchmark, requiring only two hours of real-time game experience. This is a substantial improvement, outperforming other state-of-the-art methods, such as SimPLe, OTRainbow, and SPR, and achieving performance comparable to DQN but using significantly less data—500 times less, in fact. This capability represents a notable advancement in the pursuit of sample-efficient RL algorithms.

Key Methodological Contributions

The authors identify three critical components necessary for enhancing the sample efficiency of model-based visual RL agents:

  1. Self-Supervised Environment Model: EfficientZero incorporates a self-supervised learning framework similar to SimSiam to ensure temporal consistency in the learned environment model. This approach alleviates the constraint of insufficient training signals traditionally derived from scalar rewards and values.
  2. Alleviating Compounding Error: The model employs an end-to-end prediction method for the value prefix, addressing the compounding error issue commonly observed in long-horizon predictions. This end-to-end learning approach demonstrates improved generalization and robustness, particularly in environments with high-dimensional observations.
  3. Model-Based Off-Policy Correction: To overcome the off-policy issues associated with multi-step value estimation, the paper introduces a correction mechanism that leverages the environment model to recalibrate value predictions, maintaining accuracy even with divergent policies.

Numerical and Experimental Analysis

The evaluation of EfficientZero on the Atari 100k benchmark reveals impressive numerical results, with the algorithm consistently outperforming human-level performance on various games. The experiments extend to DMControl benchmarks, where EfficientZero competes favorably with methods directly learning from ground-truth states, demonstrating its versatility.

Moreover, the ablation studies conducted reinforce the importance of each component of the algorithm. Removing any element leads to significant performance degradation, highlighting how each piece contributes to the overarching system's effectiveness.

Implications and Future Directions

The research opens new avenues for applying RL in real-world scenarios where data is inherently limited. The significant reduction in sample complexity exhibited by EfficientZero could be transformative for areas such as robotic manipulation, healthcare, and advertisement recommendation systems.

Future research could explore extending the EfficientZero framework to continuous action spaces and enhancing model-based RL approaches further. Exploring improved designs for the self-supervised losses and experimenting with more complex environments could provide deeper insights into the potentials of MCTS-based RL algorithms.

EfficientZero exemplifies how targeted innovations in model architecture and training methodologies can yield substantial improvements in sample efficiency, bringing reinforcement learning a step closer to broader, real-world applicability.

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Authors (5)
  1. Weirui Ye (9 papers)
  2. Shaohuai Liu (5 papers)
  3. Thanard Kurutach (10 papers)
  4. Pieter Abbeel (372 papers)
  5. Yang Gao (761 papers)
Citations (194)
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