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Voting algorithms for unique games on complete graphs (2110.11851v2)

Published 22 Oct 2021 in cs.DS

Abstract: An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a $(1 - f(\epsilon))$-fraction of the constraints on any $(1-\epsilon)$-satisfiable instance, where the loss function $f$ is such that $f(\epsilon) \rightarrow 0$ as $\epsilon \rightarrow 0$. Moreover, the runtime of a robust algorithm should not depend in any way on $\epsilon$. In this paper, we present such an algorithm for Min-Unique-Games on complete graphs with $q$ labels. Specifically, the loss function is $f(\epsilon) = (\epsilon + c_{\epsilon} \epsilon2)$, where $c_{\epsilon}$ is a constant depending on $\epsilon$ such that $\lim_{\epsilon \rightarrow 0} c_{\epsilon} = 16$. The runtime of our algorithm is $O(qn3)$ (with no dependence on $\epsilon$) and can run in time $O(qn2)$ using a randomized implementation with a slightly larger constant $c_{\epsilon}$. Our algorithm is combinatorial and uses voting to find an assignment. It can furthermore be used to provide a PTAS for Min-Unique-Games on complete graphs, recovering a result of Karpinski and Schudy with a simpler algorithm and proof. We also prove NP-hardness for Min-Unique-Games on complete graphs and (using a randomized reduction) even in the case where the constraints form a cyclic permutation, which is also known as Min-Linear-Equations-mod-$q$ on complete graphs.

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