TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations (2110.04507v5)
Abstract: Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.
- Shiyu Huang (29 papers)
- Wenze Chen (3 papers)
- Longfei Zhang (5 papers)
- Shizhen Xu (8 papers)
- Ziyang Li (26 papers)
- Fengming Zhu (8 papers)
- Deheng Ye (50 papers)
- Ting Chen (148 papers)
- Jun Zhu (426 papers)