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Sketch Your Own GAN (2108.02774v2)

Published 5 Aug 2021 in cs.CV and cs.LG

Abstract: Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast, sketching is possibly the most universally accessible way to convey a visual concept. In this work, we present a method, GAN Sketching, for rewriting GANs with one or more sketches, to make GANs training easier for novice users. In particular, we change the weights of an original GAN model according to user sketches. We encourage the model's output to match the user sketches through a cross-domain adversarial loss. Furthermore, we explore different regularization methods to preserve the original model's diversity and image quality. Experiments have shown that our method can mold GANs to match shapes and poses specified by sketches while maintaining realism and diversity. Finally, we demonstrate a few applications of the resulting GAN, including latent space interpolation and image editing.

Citations (66)

Summary

  • The paper presents a novel method that fine-tunes pre-trained GAN weights using hand-drawn sketches, significantly reducing data and complexity requirements.
  • It employs a cross-domain adversarial loss and image-space regularization to align outputs with user sketches while preserving image quality and diversity.
  • Quantitative evaluations, including improved FID scores, demonstrate its effectiveness over traditional GAN tuning methods and open avenues for democratized image generation.

An Overview of "Sketch Your Own GAN"

The paper "Sketch Your Own GAN" presents a novel method that enables users, even those with minimal expertise in generative models, to customize Generative Adversarial Networks (GANs) using hand-drawn sketches. This approach significantly reduces the complexity involved in designing bespoke GAN models, which traditionally requires extensive datasets and substantial technical know-how. The essential contribution of this work lies in its ability to adjust the weights of a pre-trained GAN to align the output with the user-provided sketches while maintaining image quality and diversity.

Methodology and Results

The proposed method leverages an innovative technique called "GAN Sketching," where the GAN's weights are fine-tuned based on sketches provided by the user. A cross-domain adversarial loss ensures that the model's output aligns with the sketch characteristics. This is achieved by exploiting a transformation network that translates the output images into sketches. The model is trained to minimize the difference between these generated sketches and the user's input sketches.

In order to preserve the diversity and realism inherent in the original GAN while altering its output to match sketches, the authors employ image-space regularization. This prevents the GAN from simply memorizing the sketches, which would result in a loss of output variability. Notably, they demonstrate the capacity of their method to update GANs based on very limited data—sometimes as few as a single sketch—showcasing remarkable flexibility.

Quantitative evaluations, measured using the Fréchet Inception Distance (FID), demonstrate the effectiveness of their approach. The method outperformed baseline techniques in terms of similarity to real-life target distributions while maintaining or improving image quality. Ablation studies show that each component of their method, including augmentation and pre-trained discriminators, significantly contributes to its success.

Implications and Future Work

This research opens new doors for democratizing the creation of generative models, allowing users to generate customized and realistic images without a substantial dataset or advanced technical skills. The practical implications are vast, ranging from art and design to custom data generation for training other machine learning models.

Theoretically, this work challenges traditional notions of GAN training dependency on large datasets and complex parameter tuning by introducing a more intuitive interaction model. Future research could explore extending this approach beyond simple sketches to other modalities like text or audio input, further broadening the potential users and applications.

Furthermore, while this method shows promise, there are limitations, such as the reliance on the user providing appropriately styled sketches or the potential overfitting risks when generalizing poses and structures not clearly defined in inputs. Addressing these limitations, optimizing training time, and exploring more sophisticated regularization methods represent fruitful areas for future exploration.

Overall, this paper represents a significant step towards making GAN customization more accessible and intuitive, setting the stage for advancements in user-driven content creation within the field of AI.

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