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Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools (2107.13738v1)

Published 29 Jul 2021 in cs.HC and cs.AI

Abstract: Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather requirements and determine design heuristics to build effective co-creative tools. In this work, we present a participatory design study that categorizes and analyzes game AI designers' workflows, goals, and expectations for such tools. We evince deep connections between game AI design and the design of co-creative tools, and present implications for future co-creativity tool research and development.

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Authors (6)
  1. Nathan Partlan (2 papers)
  2. Erica Kleinman (9 papers)
  3. Jim Howe (2 papers)
  4. Sabbir Ahmad (5 papers)
  5. Stacy Marsella (11 papers)
  6. Magy Seif El-Nasr (27 papers)
Citations (13)