Finite-memory strategies in two-player infinite games
Abstract: We study infinite two-player win/lose games $(A,B,W)$ where $A,B$ are finite and $W \subseteq (A \times B)\omega$. At each round Player 1 and Player 2 concurrently choose one action in $A$ and $B$, respectively. Player 1 wins iff the generated sequence is in $W$. Each history $h \in (A \times B)*$ induces a game $(A,B,W_h)$ with $W_h := {\rho \in (A \times B)\omega \mid h \rho \in W}$. We show the following: if $W$ is in $\Delta0_2$ (for the usual topology), if the inclusion relation induces a well partial order on the $W_h$'s, and if Player 1 has a winning strategy, then she has a finite-memory winning strategy. Our proof relies on inductive descriptions of set complexity, such as the Hausdorff difference hierarchy of the open sets. Examples in $\Sigma0_2$ and $\Pi0_2$ show some tightness of our result. Our result can be translated to games on finite graphs: e.g. finite-memory determinacy of multi-energy games is a direct corollary, whereas it does not follow from recent general results on finite memory strategies.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.