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Finite-memory strategies in two-player infinite games

Published 21 Jul 2021 in cs.GT | (2107.09945v1)

Abstract: We study infinite two-player win/lose games $(A,B,W)$ where $A,B$ are finite and $W \subseteq (A \times B)\omega$. At each round Player 1 and Player 2 concurrently choose one action in $A$ and $B$, respectively. Player 1 wins iff the generated sequence is in $W$. Each history $h \in (A \times B)*$ induces a game $(A,B,W_h)$ with $W_h := {\rho \in (A \times B)\omega \mid h \rho \in W}$. We show the following: if $W$ is in $\Delta0_2$ (for the usual topology), if the inclusion relation induces a well partial order on the $W_h$'s, and if Player 1 has a winning strategy, then she has a finite-memory winning strategy. Our proof relies on inductive descriptions of set complexity, such as the Hausdorff difference hierarchy of the open sets. Examples in $\Sigma0_2$ and $\Pi0_2$ show some tightness of our result. Our result can be translated to games on finite graphs: e.g. finite-memory determinacy of multi-energy games is a direct corollary, whereas it does not follow from recent general results on finite memory strategies.

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