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CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representations (2107.08994v1)

Published 19 Jul 2021 in cs.CV and cs.RO

Abstract: We propose a novel dense mapping framework for sparse visual SLAM systems which leverages a compact scene representation. State-of-the-art sparse visual SLAM systems provide accurate and reliable estimates of the camera trajectory and locations of landmarks. While these sparse maps are useful for localization, they cannot be used for other tasks such as obstacle avoidance or scene understanding. In this paper we propose a dense mapping framework to complement sparse visual SLAM systems which takes as input the camera poses, keyframes and sparse points produced by the SLAM system and predicts a dense depth image for every keyframe. We build on CodeSLAM and use a variational autoencoder (VAE) which is conditioned on intensity, sparse depth and reprojection error images from sparse SLAM to predict an uncertainty-aware dense depth map. The use of a VAE then enables us to refine the dense depth images through multi-view optimization which improves the consistency of overlapping frames. Our mapper runs in a separate thread in parallel to the SLAM system in a loosely coupled manner. This flexible design allows for integration with arbitrary metric sparse SLAM systems without delaying the main SLAM process. Our dense mapper can be used not only for local mapping but also globally consistent dense 3D reconstruction through TSDF fusion. We demonstrate our system running with ORB-SLAM3 and show accurate dense depth estimation which could enable applications such as robotics and augmented reality.

Citations (42)

Summary

  • The paper introduces a dense mapping system that augments sparse SLAM by generating detailed depth maps to improve robotic navigation and scene understanding.
  • It employs a Variational Autoencoder conditioned on intensity, sparse depth, and reprojection error, ensuring uncertainty-aware depth estimation with multi-view optimization.
  • The framework integrates TSDF fusion for global 3D reconstruction and seamlessly complements metric SLAM systems like ORB-SLAM3 to support real-time applications.

An Analysis of "CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representations"

The paper "CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representations" introduces a framework designed to enhance sparse visual SLAM systems by generating dense maps. Leveraging compact scene representations and advanced machine learning techniques, the paper proposes a dense mapping framework that operates in conjunction with existing sparse SLAM systems to provide detailed environmental reconstructions.

Key Contributions

  1. Dense Mapping Framework: The paper introduces a dense mapping system that complements traditional sparse SLAM outputs—specifically, the sparse points and camera trajectories—by producing dense depth images for each keyframe. This approach bridges the gap between sparse feature maps, which are beneficial for localization, and dense maps required for advanced robotic tasks such as obstacle avoidance and scene recognition.
  2. Usage of Variational Autoencoder (VAE): Capitalizing on the capabilities of VAEs, the proposed method predicts an uncertainty-aware dense depth map. The VAE, conditioned on intensity, sparse depth, and reprojection error input from the SLAM system, refines depth images through multi-view optimization, thus improving consistency across overlapping frames.
  3. Integration with Sparse SLAM Systems: The framework's design allows it to operate parallel to the SLAM process, ensuring it doesn't impede the core operations of the SLAM system by maintaining a loosely coupled architecture. This flexibility supports integration with various metric sparse SLAM systems, including ORB-SLAM3.
  4. TSDF Fusion for Global Reconstruction: Beyond local mapping, the system supports global dense 3D reconstructions through Truncated Signed Distance Function (TSDF) fusion. This capability broadens the applicability of the framework to global navigation and modeling.

Numerical Outcomes and Evaluation

The authors conducted experiments using datasets such as ScanNet and EuRoC MAV to assess the depth prediction accuracy. Compared to competing methods, such as DeepFactors and other dense prediction networks, CodeMapping demonstrated superior performance. Notably, the integration of reprojection error in conditioning the VAE was particularly beneficial in scenarios with higher SLAM noise, improving map quality. The system's dense mapping capabilities were faster and more accurate, reflecting computational efficiency without sacrificing precision.

Tables from the experimental sections show that multi-view optimization yielded a substantial reduction in mean absolute error (MAE) and RMSE across different scenes, evidencing the algorithm's robustness and potential for real-time applications.

Implications and Future Directions

The practical implications of this research span multiple domains in robotics, particularly where precise environment mapping is critical, such as automation, augmented reality, and autonomous vehicles. Theoretically, the paper progresses the field's understanding of integrating learned depth from observations with robust SLAM outputs.

For future work, the paper hints at employing this framework for semantic scene reconstruction through the incorporation of segmentation capabilities, potentially advancing the system towards more comprehensive cognitive mapping solutions that integrate both geometric and semantic features.

Conclusion

Overall, the research enhances the ability of sparse SLAM systems to produce valuable dense maps needed for high-level tasks in dynamic environments. CodeMapping is a noteworthy contribution to SLAM research, providing both theoretical insights and practical advances in dense depth estimation and mapping.

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