Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
97 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Learning Sparse Interaction Graphs of Partially Detected Pedestrians for Trajectory Prediction (2107.07056v3)

Published 15 Jul 2021 in cs.RO and cs.CV

Abstract: Multi-pedestrian trajectory prediction is an indispensable element of autonomous systems that safely interact with crowds in unstructured environments. Many recent efforts in trajectory prediction algorithms have focused on understanding social norms behind pedestrian motions. Yet we observe these works usually hold two assumptions, which prevent them from being smoothly applied to robot applications: (1) positions of all pedestrians are consistently tracked, and (2) the target agent pays attention to all pedestrians in the scene. The first assumption leads to biased interaction modeling with incomplete pedestrian data. The second assumption introduces aggregation of redundant surrounding information, and the target agent may be affected by unimportant neighbors or present overly conservative motion. Thus, we propose Gumbel Social Transformer, in which an Edge Gumbel Selector samples a sparse interaction graph of partially detected pedestrians at each time step. A Node Transformer Encoder and a Masked LSTM encode pedestrian features with sampled sparse graphs to predict trajectories. We demonstrate that our model overcomes potential problems caused by the aforementioned assumptions, and our approach outperforms related works in trajectory prediction benchmarks. Code is available at \url{https://github.com/tedhuang96/gst}.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Zhe Huang (57 papers)
  2. Ruohua Li (3 papers)
  3. Kazuki Shin (3 papers)
  4. Katherine Driggs-Campbell (77 papers)
Citations (12)

Summary

  • The paper introduces the Gumbel Social Transformer (GST) to predict pedestrian trajectories by learning sparse interaction graphs, addressing limitations of full detection and universal attention assumptions.
  • The GST architecture includes an unsupervised Edge Gumbel Selector for dynamic sparse graph sampling, a Node Transformer Encoder for interaction modeling, and a Masked LSTM for temporal prediction under partial detection.
  • Experimental results show GST outperforms state-of-the-art methods on standard datasets like ETH and UCY, demonstrating improved efficiency and robustness critical for human-centered robotics applications.

An Essay on "Learning Sparse Interaction Graphs of Partially Detected Pedestrians for Trajectory Prediction"

The paper "Learning Sparse Interaction Graphs of Partially Detected Pedestrians for Trajectory Prediction" introduces a novel approach targeting the trajectory prediction of pedestrians in dynamic environments for autonomous robotic applications. This research addresses significant limitations in existing methodologies that often assume all pedestrians are fully detectable and that each pedestrian considers all others in its vicinity when planning a path. These assumptions frequently result in biased interaction modeling and processing inefficiencies when applied to real-world scenarios.

Problem Definition

The paper recognizes two critical assumptions in trajectory prediction: the complete and accurate detection of pedestrian positions and the universal attention assumption where each pedestrian attends to every other pedestrian indiscriminately within the environment. Such assumptions prove impractical, particularly as robotics applications necessitate understanding complex and partially observed environments to ensure safe navigation.

Proposed Methodology

To overcome the challenges associated with these assumptions, the authors propose the Gumbel Social Transformer (GST), an architecture that integrates three main components: the Edge Gumbel Selector, the Node Transformer Encoder, and the Masked LSTM.

  • Edge Gumbel Selector: The approach introduces an unsupervised mechanism to sample sparse interaction graphs dynamically, facilitating the attention mechanism to more relevant neighbors rather than all within visibility. By leveraging techniques like Gumbel Softmax, it fosters a balance between modeling accuracy and computational efficiency.
  • Node Transformer Encoder: Building on spatial feature aggregation, this component uses a transformer-based method to model the interaction dynamics among the selected (sparse) pedestrian groups dynamically over time.
  • Masked LSTM: This manages temporal predictions, integrating pedestrian motion over time while considering partial detection of pedestrians, which enhances predictive modeling by effectively utilizing available observations for both detected and partially visible agents.

The interaction graphs inferred by these mechanisms prioritize the most impactful interactions, addressing concerns like the freezing robot problem, observed when excessive conservative estimates result from integrating negligible influences from distant or irrelevant pedestrians.

Experimental Results

The authors conduct extensive benchmarking against well-established trajectories and crowd datasets such as ETH and UCY. The GST showcases its capability to outperform state-of-the-art methodologies across various metrics like Average Offset Error (AOE) and Final Offset Error (FOE). Even when sparsity levels vary, GST maintains robustness, confirming the validity of substituting dense traffic models with sparse, effective interaction graphs.

Implications and Future Direction

This research has significant implications for the domain of human-centered robotics, particularly in enabling more efficient and reliable behavior prediction systems critical for autonomous navigation in unstructured environments. By addressing fundamental assumptions that have historically limited real-world applicability, the GST framework paves a clear path towards more adaptive and responsive robotic systems.

A salient future development would involve implementing adaptive sparsity mechanisms to address challenges when transitioning across environments with varying crowd densities. Further, integration into holistic multi-agent interaction systems could extend applicability to cooperative robotics and shared-autonomy frameworks. Collecting and analyzing data from a bird's eye view, as mentioned by the authors, could also provide new insights into human-robot interaction dynamics in shared spaces.

In conclusion, the novel approach adopted in learning sparse interaction graphs effectively resolves major constraints encountered with existing trajectory prediction models. It marks a meaningful progression in human-centered computing within robotics, enhancing both theoretical understanding and practical implementation considerations.

Youtube Logo Streamline Icon: https://streamlinehq.com