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Beating the Folklore Algorithm for Dynamic Matching (2106.10321v2)

Published 18 Jun 2021 in cs.DS

Abstract: The maximum matching problem in dynamic graphs subject to edge updates (insertions and deletions) has received much attention over the last few years; a multitude of approximation/time tradeoffs were obtained, improving upon the folklore algorithm, which maintains a maximal (and hence $2$-approximate) matching in $O(n)$ worst-case update time in $n$-node graphs. We present the first deterministic algorithm which outperforms the folklore algorithm in terms of {\em both} approximation ratio and worst-case update time. Specifically, we give a $(2-\Omega(1))$-approximate algorithm with $O(m{3/8})=O(n{3/4})$ worst-case update time in $n$-node, $m$-edge graphs. For sufficiently small constant $\epsilon>0$, no deterministic $(2+\epsilon)$-approximate algorithm with worst-case update time $O(n{0.99})$ was known. Our second result is the first deterministic $(2+\epsilon)$-approximate weighted matching algorithm with $O_\epsilon(1)\cdot O(\sqrt[4]{m}) = O_\epsilon(1)\cdot O(\sqrt{n})$ worst-case update time. Our main technical contributions are threefold: first, we characterize the tight cases for \emph{kernels}, which are the well-studied matching sparsifiers underlying much of the $(2+\epsilon)$-approximate dynamic matching literature. This characterization, together with multiple ideas -- old and new -- underlies our result for breaking the approximation barrier of $2$. Our second technical contribution is the first example of a dynamic matching algorithm whose running time is improved due to improving the \emph{recourse} of other dynamic matching algorithms. Finally, we show how to use dynamic bipartite matching algorithms as black-box subroutines for dynamic matching in general graphs without incurring the natural $\frac{3}{2}$ factor in the approximation ratio which such approaches naturally incur.

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