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ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{\circ}$ Images (2103.13922v1)

Published 25 Mar 2021 in cs.CV and cs.GR

Abstract: Understanding and modeling the dynamics of human gaze behavior in 360$\circ$ environments is a key challenge in computer vision and virtual reality. Generative adversarial approaches could alleviate this challenge by generating a large number of possible scanpaths for unseen images. Existing methods for scanpath generation, however, do not adequately predict realistic scanpaths for 360$\circ$ images. We present ScanGAN360, a new generative adversarial approach to address this challenging problem. Our network generator is tailored to the specifics of 360$\circ$ images representing immersive environments. Specifically, we accomplish this by leveraging the use of a spherical adaptation of dynamic-time warping as a loss function and proposing a novel parameterization of 360$\circ$ scanpaths. The quality of our scanpaths outperforms competing approaches by a large margin and is almost on par with the human baseline. ScanGAN360 thus allows fast simulation of large numbers of virtual observers, whose behavior mimics real users, enabling a better understanding of gaze behavior and novel applications in virtual scene design.

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Authors (5)
  1. Daniel Martin (21 papers)
  2. Ana Serrano (14 papers)
  3. Alexander W. Bergman (10 papers)
  4. Gordon Wetzstein (144 papers)
  5. Belen Masia (19 papers)
Citations (51)

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