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Learn-to-Race: A Multimodal Control Environment for Autonomous Racing (2103.11575v3)

Published 22 Mar 2021 in cs.RO, cs.CV, and cs.LG

Abstract: Existing research on autonomous driving primarily focuses on urban driving, which is insufficient for characterising the complex driving behaviour underlying high-speed racing. At the same time, existing racing simulation frameworks struggle in capturing realism, with respect to visual rendering, vehicular dynamics, and task objectives, inhibiting the transfer of learning agents to real-world contexts. We introduce a new environment, where agents Learn-to-Race (L2R) in simulated competition-style racing, using multimodal information--from virtual cameras to a comprehensive array of inertial measurement sensors. Our environment, which includes a simulator and an interfacing training framework, accurately models vehicle dynamics and racing conditions. In this paper, we release the Arrival simulator for autonomous racing. Next, we propose the L2R task with challenging metrics, inspired by learning-to-drive challenges, Formula-style racing, and multimodal trajectory prediction for autonomous driving. Additionally, we provide the L2R framework suite, facilitating simulated racing on high-precision models of real-world tracks. Finally, we provide an official L2R task dataset of expert demonstrations, as well as a series of baseline experiments and reference implementations. We make all code available: https://github.com/learn-to-race/l2r.

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Authors (10)
  1. James Herman (1 paper)
  2. Jonathan Francis (48 papers)
  3. Siddha Ganju (20 papers)
  4. Bingqing Chen (17 papers)
  5. Anirudh Koul (10 papers)
  6. Abhinav Gupta (178 papers)
  7. Alexey Skabelkin (1 paper)
  8. Ivan Zhukov (2 papers)
  9. Max Kumskoy (2 papers)
  10. Eric Nyberg (39 papers)
Citations (31)

Summary

  • The paper introduces a robust simulator that integrates multimodal sensory inputs and dynamic racing scenarios for high-speed autonomous decision-making.
  • The L2R framework leverages OpenAI Gym interfaces to support both reinforcement learning and classical control algorithms, enhancing agent evaluation.
  • Extensive baseline experiments reveal that current autonomous agents lag behind human performance, highlighting the need for improved trajectory prediction and real-time control.

Review of "Learn-to-Race: A Multimodal Control Environment for Autonomous Racing"

The paper "Learn-to-Race: A Multimodal Control Environment for Autonomous Racing" presents a comprehensive autonomous racing simulation framework. This research addresses the dearth of complex, realistic environments for training and evaluating autonomous agents in high-speed, competition-style scenarios. The proposed Learn-to-Race (L2R) framework integrates a high-fidelity racing simulator and a training interface designed to facilitate the development of sophisticated autonomous racing agents.

Key Contributions

  1. Robust Simulation Environment: The paper introduces the Arrival Autonomous Racing Simulator, capable of modeling precise vehicular dynamics and multimodal sensory inputs. The simulator is engineered using Unreal Engine 4, incorporating a variety of sensor models and dynamic racing scenario creation tools. It supports both software-in-the-loop and hardware-in-the-loop simulation, providing a comprehensive platform for the development and assessment of autonomous driving technologies.
  2. Learn-to-Race Framework: L2R offers a multimodal environment for agents to practice in. The framework uses OpenAI Gym interfaces, ensuring compatibility with a range of reinforcement learning and control algorithms. It simulates real-world competition tracks and enables the evaluation of agents in single-agent racing scenarios.
  3. Multisensory Input and Control Interface: Agents can utilize various modes of sensory input, including RGB images, IMU data, and LiDAR, among others. These inputs feed into control models that guide the mechanical systems of the simulated vehicles. The framework accommodates various control paradigms, including classical control approaches and state-of-the-art reinforcement learning algorithms.
  4. Extensive Dataset and Baselines: The research provides an official dataset of expert racing demonstrations generated using a model predictive controller (MPC). Baseline experiments span diverse methodologies, including random action policies, MPC, reinforcement learning (via Soft Actor-Critic), and imitation learning. Human performance metrics serve as benchmarks against which agent performance is assessed.

Results and Implications

The experiments measured using specified metrics, such as episode completion percentage and average adjusted track speed, illustrate the distinctive challenges of the L2R task. Human drivers outperformed the baseline agents, particularly in trajectory efficiency and movement smoothness, indicating the current limitations of autonomous systems in competitive racing contexts.

The paper illuminates several critical insights: the capability of human drivers to outperform advanced algorithms suggests a gap in the trajectory prediction and real-time decision-making abilities of the agents. This gap underscores the necessity for advancements in agent design that can handle the rigorous demands of autonomous racing.

Future Directions

The proposed framework lays the groundwork for exploring a variety of learning paradigms, including safe and efficient learning strategies. Future research may focus on enhancing the generalization capabilities of autonomous agents, exploring safe learning frameworks, and integrating multi-agent racing scenarios into the simulation. The inclusion of adaptive systems that can manage sensory inputs dynamically and optimize decision-making processes in real-time represents another potential progression.

Additionally, as improvements in realism are critical for the successful transfer of simulated models to real-world applications, future work could enhance the controller fidelity and sensory accuracy within the simulation environment.

In conclusion, this paper provides a formidable platform for advancing autonomous racing technologies. It sets a benchmark for simulation fidelity and complexity in autonomous vehicle research, promising to push the boundaries of what learning agents can achieve in high-speed racing tasks. This will not only impact academic research but could also have practical applications in developing more sophisticated autonomous driving systems.