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FastNeRF: High-Fidelity Neural Rendering at 200FPS (2103.10380v2)

Published 18 Mar 2021 in cs.CV

Abstract: Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding and recent improvements are still a long way from enabling interactive rates, even on high-end hardware. Motivated by scenarios on mobile and mixed reality devices, we propose FastNeRF, the first NeRF-based system capable of rendering high fidelity photorealistic images at 200Hz on a high-end consumer GPU. The core of our method is a graphics-inspired factorization that allows for (i) compactly caching a deep radiance map at each position in space, (ii) efficiently querying that map using ray directions to estimate the pixel values in the rendered image. Extensive experiments show that the proposed method is 3000 times faster than the original NeRF algorithm and at least an order of magnitude faster than existing work on accelerating NeRF, while maintaining visual quality and extensibility.

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Authors (5)
  1. Stephan J. Garbin (10 papers)
  2. Marek Kowalski (53 papers)
  3. Matthew Johnson (65 papers)
  4. Jamie Shotton (21 papers)
  5. Julien Valentin (29 papers)
Citations (563)

Summary

  • The paper introduces a factorization method that boosts NeRF rendering speed by up to 3000x while preserving high visual quality.
  • It decouples spatial and directional dependencies, enabling efficient caching and significantly reducing memory complexity.
  • The approach offers a practical blueprint for integration into VR, telepresence, and mixed reality applications.

FastNeRF: High-Fidelity Neural Rendering at 200FPS

The research paper presents FastNeRF, an innovative approach that significantly accelerates the rendering capabilities of Neural Radiance Fields (NeRF), achieving high-fidelity output at 200 frames per second on standard consumer-grade GPUs. FastNeRF introduces a novel method aimed at overcoming the computational inefficiencies associated with traditional NeRF, particularly in rendering high-resolution photorealistic images.

Motivation and Context

NeRF has proven effective at encoding complex 3D scenes, capable of rendering rich, novel views from a minimal set of input images. Despite its efficacy, NeRF's high computational demands hinder its real-time application potential, given that rendering involves multiple neural network invocations per pixel. Existing methods, constrained by these intensive computational requirements, fall short of achieving interactive rendering speeds on typical consumer hardware.

Core Contributions

FastNeRF introduces a factorization approach inspired by traditional graphics techniques. This allows the system to efficiently cache and query a segmented rendition of NeRF, moving much of the rendering task to pre-computed caches. The paper emphasizes three main contributions:

  1. Enhanced Speed: FastNeRF delivers unprecedented speed improvements—up to 3000 times faster than the original NeRF—while maintaining visual fidelity. This leap in performance is critical for applications reliant on real-time rendering.
  2. Innovative Architecture: The proposed architecture separates the dependencies of the radiance map on position and direction, allowing for more efficient caching and retrieval. This factorized structure results in a significant reduction in memory complexity, making the approach viable with current consumer GPU memory capabilities.
  3. Practical Implementation Blueprint: The authors provide a detailed account of how this factorized method can be implemented on GPUs, highlighting practical considerations that ensure broad applicability and integration into existing frameworks.

Methodology

FastNeRF's approach involves splitting NeRF's encoding function into two distinct networks: one dependent on spatial positions and another on ray directions. Each network outputs components that are combined via an inner product to yield the rendered color, achieving equivalent NeRF output from these decoupled inputs.

The core novelty lies in the ability to cache these outputs independently, resulting in a significant reduction in memory usage compared to a traditional NeRF cache. By circumventing the need to repeatedly calculate the volumetric function for each pixel, FastNeRF transitions the computational bottleneck from intensive network evaluation to rapid memory lookup.

Numerical Results and Implications

The paper reports impressive results, asserting that FastNeRF can render scenes at over 200FPS, with dramatic reductions in computational time when compared with NeRF and other accelerated variants. Notably, serviceable enhancements have been observed even when reducing cache resolutions, emphasizing the method's flexibility.

By aligning neural rendering with the requirements of real-time applications, FastNeRF paves the way for various advancements in fields such as virtual reality, telepresence, and mixed reality, where rapid, high-quality rendering is paramount.

Future Directions

FastNeRF demonstrates a pivotal evolution in neural rendering, yet several avenues for future research remain open:

  • Optimization of Training Speeds: While it excels in inference, training efficiencies could further enhance practical usability.
  • Adaptation of Dynamic Scenarios: Extending these techniques to dynamic scene rendering remains a significant and intriguing challenge.
  • Enhanced Hardware Utilization: Further exploitation of parallel computing resources, possibly through optimized CUDA cores or tensor processing units, could amplify FastNeRF's impact.

In summary, FastNeRF represents a significant advance in the field of neural rendering, bridging the gap between high-fidelity rendering and real-time performance. This method introduces a practical, scalable solution that aligns with the prospective demands and applications of future rendering technologies.

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