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DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks (2103.03231v4)

Published 4 Mar 2021 in cs.CV and cs.GR

Abstract: The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high-quality scene and lighting information in compact neural networks. However, one major limitation preventing the use of NeRF in real-time rendering applications is the prohibitive computational cost of excessive network evaluations along each view ray, requiring dozens of petaFLOPS. In this work, we bring compact neural representations closer to practical rendering of synthetic content in real-time applications, such as games and virtual reality. We show that the number of samples required for each view ray can be significantly reduced when samples are placed around surfaces in the scene without compromising image quality. To this end, we propose a depth oracle network that predicts ray sample locations for each view ray with a single network evaluation. We show that using a classification network around logarithmically discretized and spherically warped depth values is essential to encode surface locations rather than directly estimating depth. The combination of these techniques leads to DONeRF, our compact dual network design with a depth oracle network as its first step and a locally sampled shading network for ray accumulation. With DONeRF, we reduce the inference costs by up to 48x compared to NeRF when conditioning on available ground truth depth information. Compared to concurrent acceleration methods for raymarching-based neural representations, DONeRF does not require additional memory for explicit caching or acceleration structures, and can render interactively (20 frames per second) on a single GPU.

Citations (282)

Summary

  • The paper introduces a depth oracle network that dramatically reduces sampling requirements, achieving up to 48× speed improvement over traditional NeRF methods.
  • It employs a class-based depth prediction strategy to handle depth discontinuities, ensuring high image quality with minimal computational cost.
  • Empirical evaluations across diverse scenes demonstrate superior PSNR and FLIP scores, highlighting potential applications in real-time VR, AR, and immersive experiences.

An Analysis of "DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks"

This paper presents a novel method for efficient neural rendering, termed as DONeRF, which utilizes Depth Oracle Networks to achieve real-time rendering of compact neural radiance fields (NeRF). The primary challenge tackled by the authors is the prohibitive computational cost associated with existing NeRF-based methods, particularly for real-time applications. The proposed DONeRF method aims to optimize this tradeoff through a strategic reduction in the number of samples required per view ray without compromising image quality.

The authors introduce a depth oracle network that predicts optimal sample locations along each view ray, thereby reducing the overall computational overhead by focusing processing efforts on relevant areas. Their approach employs a classification strategy, translating depth prediction tasks into class-based problems, thereby improving handling of depth discontinuities. By introducing this oracle network, the DONeRF reduces the inference costs by up to 48 times compared to traditional NeRF implementations. This paper thoroughly evaluates DONeRF against both memory-based and real-time performance metrics, demonstrating superior results compared to traditional and contemporary neural scene representations.

To bolster their arguments, the authors present quantitative evaluations across several scenes: Bulldozer, Forest, Classroom, San Miguel, Pavillon, and Barbershop. These scenarios not only show significant quality improvements with fewer samples per ray but also validate the method’s applicability to varied settings. In terms of performance metrics, various configurations of DONeRF (with 2, 4, 8, and 16 samples per ray) repeatedly score superior PSNR and FLIP values with computational cost being significantly less, establishing it as notably more computationally efficient in comparison with state-of-the-art methods such as NeRF and others.

The implementation and testing focus on static scenes, providing room for future research in dynamically altering visual environments, potentially extending the utility for video game and VR applications. The authors also propose potential extensions of the method to dynamic scenes, which they consider orthogonal yet compatible with the architectural framework of DONeRF. Furthermore, the integration of caching mechanisms within the neural networks holds promise for further performance enhancements without compromising the neural scene representation’s compactness.

Additionally, the global inference potential of DONeRF is highlighted, which distinctly positions this method as more apt than explicit representation models, such as LLFF and NeX, especially when considering the growing need for computational efficiency in graphics rendering. The specific implementations and code used for their method are made available, encouraging further development and application in the aligned research fields.

In summary, this paper successfully demonstrates a significant advancement in the efficiency of neural rendering through DONeRF, reducing computational costs while maintaining high image fidelity. This advancement highlights the potential for broader use of neural representations in real-time applications, a significant step forward for fields requiring efficient and high-quality rendering solutions. The implications of this research extend beyond immediate neural rendering tasks into broader applications in VR, AR, and other visualization domains where computational efficiency and image quality are paramount. Future developments may include extensions into dynamic scenes and further optimization techniques to bolster the rendering efficiency of neural networks, paving the way towards more integrated and immersive visual experiences.

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