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Modelling Cooperation in Network Games with Spatio-Temporal Complexity (2102.06911v1)

Published 13 Feb 2021 in cs.MA and cs.AI

Abstract: The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives for individuals, whose behavior has an impact on the global outcome for the group. Given appropriate mechanisms describing agent interaction, groups may achieve socially beneficial outcomes, even in the face of short-term selfish incentives. In many cases, collective action problems possess an underlying graph structure, whose topology crucially determines the relationship between local decisions and emergent global effects. Such scenarios have received great attention through the lens of network games. However, this abstraction typically collapses important dimensions, such as geometry and time, relevant to the design of mechanisms promoting cooperation. In parallel work, multi-agent deep reinforcement learning has shown great promise in modelling the emergence of self-organized cooperation in complex gridworld domains. Here we apply this paradigm in graph-structured collective action problems. Using multi-agent deep reinforcement learning, we simulate an agent society for a variety of plausible mechanisms, finding clear transitions between different equilibria over time. We define analytic tools inspired by related literatures to measure the social outcomes, and use these to draw conclusions about the efficacy of different environmental interventions. Our methods have implications for mechanism design in both human and artificial agent systems.

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Authors (7)
  1. Michiel A. Bakker (11 papers)
  2. Richard Everett (15 papers)
  3. Laura Weidinger (18 papers)
  4. Iason Gabriel (27 papers)
  5. William S. Isaac (6 papers)
  6. Joel Z. Leibo (70 papers)
  7. Edward Hughes (40 papers)
Citations (5)