Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
110 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Persistent Rule-based Interactive Reinforcement Learning (2102.02441v2)

Published 4 Feb 2021 in cs.AI and cs.MA

Abstract: Interactive reinforcement learning has allowed speeding up the learning process in autonomous agents by including a human trainer providing extra information to the agent in real-time. Current interactive reinforcement learning research has been limited to real-time interactions that offer relevant user advice to the current state only. Additionally, the information provided by each interaction is not retained and instead discarded by the agent after a single-use. In this work, we propose a persistent rule-based interactive reinforcement learning approach, i.e., a method for retaining and reusing provided knowledge, allowing trainers to give general advice relevant to more than just the current state. Our experimental results show persistent advice substantially improves the performance of the agent while reducing the number of interactions required for the trainer. Moreover, rule-based advice shows similar performance impact as state-based advice, but with a substantially reduced interaction count.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (5)
  1. Adam Bignold (4 papers)
  2. Francisco Cruz (37 papers)
  3. Richard Dazeley (35 papers)
  4. Peter Vamplew (24 papers)
  5. Cameron Foale (11 papers)
Citations (21)

Summary

We haven't generated a summary for this paper yet.