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EvoCraft: A New Challenge for Open-Endedness (2012.04751v1)

Published 8 Dec 2020 in cs.AI
EvoCraft: A New Challenge for Open-Endedness

Abstract: This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to previous work in Minecraft that focused on learning to play the game, the grand challenge we pose here is to automatically search for increasingly complex artifacts in an open-ended fashion. Compared to other environments used to study open-endedness, Minecraft allows the construction of almost any kind of structure, including actuated machines with circuits and mechanical components. We present initial baseline results in evolving simple Minecraft creations through both interactive and automated evolution. While evolution succeeds when tasked to grow a structure towards a specific target, it is unable to find a solution when rewarded for creating a simple machine that moves. Thus, EvoCraft offers a challenging new environment for automated search methods (such as evolution) to find complex artifacts that we hope will spur the development of more open-ended algorithms. A Python implementation of the EvoCraft framework is available at: https://github.com/real-itu/Evocraft-py.

EvoCraft: A Novel Challenge in Open-Ended Evolution

The paper "EvoCraft: A New Challenge for Open-Endedness" introduces a sophisticated framework known as EvoCraft, which is specifically designed to facilitate the paper of open-ended algorithms within the context of the Minecraft game environment. This framework represents an important advancement in the exploration of open-ended evolutionary processes, utilizing Minecraft's inherently versatile and modifiable environment to drive the generation of increasingly complex artifacts.

EvoCraft is fundamentally distinguished from previous computational frameworks in Minecraft that predominantly focused on developing AI agents to play the game. Instead, it targets the automation of artifact complexity growth in an open-ended manner. This distinction is crucial because it moves the focus from task completion to the evolution of complexity for its own sake, much like natural evolutionary processes.

Framework Overview

EvoCraft implements an API that provides a Python interface to communicate programmatically with a Minecraft server. This interface facilitates block manipulation, allowing for both simple structures and more complex mechanical systems with components such as circuits and actuators. Such capabilities exceed those of existing artificial life (alife) environments by leveraging the rich possibilities inherent in Minecraft, making it a compelling tool for researchers in evolutionary computation.

Experimental Findings and Challenges

The initial analysis presented in the paper showcases baseline results for evolving simple Minecraft creations through both interactive and automated evolution mechanisms. In one set of experiments, the framework succeeded in evolving structures that grow towards specific targets, demonstrating its potential for facilitating certain types of evolutionary searches. However, when tasked to evolve a simple machine capable of movement, traditional fitness-based approaches proved inadequate. This limitation highlights the challenges associated with evolving complex behavior patterns and underscores the need for novel, open-ended search methods to fully exploit EvoCraft's potential.

Implications for Open-Ended Evolution

EvoCraft's introduction is timely, as the field of open-ended evolution seeks to uncover the conditions and mechanisms through which evolutionary dynamics in artificial environments can lead to endless novelty and complexity. Current alife environments, although informative, often present limitations in the types of behaviors and artifacts they allow. By offering a vastly more adaptable environment, EvoCraft could significantly broaden the horizons for open-ended evolutionary research.

The authors suggest that EvoCraft could catalyze the development and testing of new classes of algorithms, such as quality diversity (QD) methods, designed to maximize exploration of the search space rather than optimization towards predefined objectives. These methods, including approaches such as POET, provide a foundation for potentially open-ended discovery algorithms that could generate surprising artifacts, akin to the diverse structures human players have managed to create within Minecraft.

Future Directions

Looking forward, several key areas of exploration emerge from this research. First, integrating EvoCraft with cutting-edge algorithms in AI and evolutionary computation, such as reinforcement learning and self-play, could illuminate new pathways for artifact generation. Second, developing more sophisticated encoding schemes analogous to those used in developmental biology could lead to richer, more complex evolutionary outcomes. Finally, scaling EvoCraft to support multiple servers and environments concurrently could enhance the framework's applicability to larger experiments, facilitating the paper of distributed evolutionary processes.

In conclusion, EvoCraft represents a significant advancement in the field of open-ended evolutionary computation. While initial experiments underscore its potential, they also highlight the considerable challenges and opportunities that lie ahead in realizing its promise as a tool for fostering complexity and innovation in artificial environments.

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Authors (5)
  1. Djordje Grbic (7 papers)
  2. Rasmus Berg Palm (13 papers)
  3. Elias Najarro (11 papers)
  4. Claire Glanois (12 papers)
  5. Sebastian Risi (77 papers)
Citations (28)
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