Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
97 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Non-Rigid Puzzles (2011.13076v1)

Published 26 Nov 2020 in cs.CV and cs.GR

Abstract: Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-rigid multi-part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non-rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (5)
  1. Emanuele RodolĂ  (90 papers)
  2. Or Litany (69 papers)
  3. Alex Bronstein (56 papers)
  4. Michael Bronstein (77 papers)
  5. Daniel Cremers (274 papers)
Citations (76)

Summary

We haven't generated a summary for this paper yet.