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LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planning (2011.08152v1)

Published 16 Nov 2020 in cs.RO and cs.GT

Abstract: Existing game-theoretic planning methods assume that the robot knows the objective functions of the other agents a priori while, in practical scenarios, this is rarely the case. This paper introduces LUCIDGames, an inverse optimal control algorithm that is able to estimate the other agents' objective functions in real time, and incorporate those estimates online into a receding-horizon game-theoretic planner. LUCIDGames solves the inverse optimal control problem by recasting it in a recursive parameter-estimation framework. LUCIDGames uses an unscented Kalman filter (UKF) to iteratively update a Bayesian estimate of the other agents' cost function parameters, improving that estimate online as more data is gathered from the other agents' observed trajectories. The planner then takes account of the uncertainty in the Bayesian parameter estimates of other agents by planning a trajectory for the robot subject to uncertainty ellipse constraints. The algorithm assumes no explicit communication or coordination between the robot and the other agents in the environment. An MPC implementation of LUCIDGames demonstrates real-time performance on complex autonomous driving scenarios with an update frequency of 40 Hz. Empirical results demonstrate that LUCIDGames improves the robot's performance over existing game-theoretic and traditional MPC planning approaches. Our implementation of LUCIDGames is available at https://github.com/RoboticExplorationLab/LUCIDGames.jl.

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Authors (3)
  1. Simon Le Cleac'h (13 papers)
  2. Mac Schwager (88 papers)
  3. Zachary Manchester (54 papers)
Citations (50)

Summary

  • The paper introduces LUCIDGames, an online algorithm using Unscented Kalman Filter within inverse optimal control to estimate other agents' objectives for real-time adaptive trajectory planning.
  • Empirical results demonstrate LUCIDGames outperforms traditional methods in complex autonomous driving scenarios by improving trajectory prediction accuracy and adaptability.
  • LUCIDGames advances adaptive AI systems by enabling autonomous vehicles to understand and adapt to dynamic interactions with other agents, enhancing safety and efficiency.

An Analysis of LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planning

The paper introduces LUCIDGames, a game-theoretic and inverse optimal control algorithm designed for real-time estimation and incorporation of other agents' objective functions within dynamic environments. Addressing the challenge of trajectory planning in multi-agent settings, LUCIDGames significantly shifts from traditional methods which treat other agents as static obstacles with predetermined paths. Instead, LUCIDGames proposes a model where the robot dynamically updates and adapts its trajectory based on real-time estimation of the objectives of surrounding agents, thus maintaining a coupling between prediction and planning processes.

Methodology and Algorithmic Approach

LUCIDGames leverages the Unscented Kalman Filter (UKF) within an inverse optimal control framework to recursively estimate the parameters of other agents' objective functions. By employing a UKF, the algorithm gathers data from agents' trajectories to iteratively refine Bayesian estimates of their cost function parameters. This real-time adaptive estimation is then fed into a receding-horizon game-theoretic planner that considers the uncertainty in these estimates through the implementation of uncertainty ellipse constraints. The use of UKF provides an advantage through its derivative-free mechanism which is ideal for the nonlinear, non-convex nature of trajectory optimization problems typical in robotics.

The algorithm does not assume direct communication between the robot and other agents, thus enabling its application in decentralized environments. The robot, using LUCIDGames, concurrently controls its trajectory and updates its predictions about others through a dynamic game framework, ensuring real-time adaptation in scenarios like autonomous driving.

Empirical Results and Performance

The empirical results outlined in the paper demonstrate the algorithm's capabilities in improving the robot’s performance, particularly within complex autonomous driving scenarios. LUCIDGames is shown to outperform existing game-theoretic and traditional Model Predictive Control (MPC) approaches due to its improved trajectory prediction accuracy and the adaptability in addressing the behaviors of interacting agents. With the software implementing LUCIDGames running at 40 Hz, the algorithm is validated for real-time execution in making decisions that require quick adaptation to changes in a dynamic environment.

Theoretical Implications and Future Prospects

Theoretically, LUCIDGames represents a meaningful step forward in the development of adaptive AI systems that can learn from and interact with dynamic environments. The approach of leveraging game theory and inverse optimal control opens avenues for further refinement in dynamic system modeling, particularly in uncertain and competitive environments. It also highlights the potential improvement in safety and efficacy for autonomous systems such as self-driving vehicles, where understanding and adapting to human drivers' intentions can lead to more efficient and favorable interaction outcomes.

Looking forward, LUCIDGames sets the groundwork for further research into high-dimensional parameter spaces, multiplayer games with more complex interactions, and the incorporation of richer behavioral models. Given the promising results, future developments may explore scalability, computational load balancing, and integration with machine learning techniques for feature extraction and model parameterization.

In conclusion, LUCIDGames introduces a robust framework which brings theoretical rigor and empirical robustness to multi-agent trajectory prediction and planning, and sets a benchmark for future endeavors in interactive dynamic environments. The practicality and efficiency demonstrated by LUCIDGames make it a significant contribution to the field of robotics and autonomous systems, with both immediate applications and a promising trajectory for future research.

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