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Mapping Stencils on Coarse-grained Reconfigurable Spatial Architecture (2011.05160v2)

Published 6 Nov 2020 in cs.DC, cs.AR, and cs.PF

Abstract: Stencils represent a class of computational patterns where an output grid point depends on a fixed shape of neighboring points in an input grid. Stencil computations are prevalent in scientific applications engaging a significant portion of supercomputing resources. Therefore, it has been always important to optimize stencil programs for the best performance. A rich body of research has focused on optimizing stencil computations on almost all parallel architectures. Stencil applications have regular dependency patterns, inherent pipeline-parallelism, and plenty of data reuse. This makes these applications a perfect match for a coarse-grained reconfigurable spatial architecture (CGRA). A CGRA consists of many simple, small processing elements (PEs) connected with an on-chip network. Each PE can be configured to execute part of a stencil computation and all PEs run in parallel; the network can also be configured so that data loaded can be passed from a PE to a neighbor PE directly and thus reused by many PEs without register spilling and memory traffic. How to efficiently map a stencil computation to a CGRA is the key to performance. In this paper, we show a few unique and generalizable ways of mapping one- and multidimensional stencil computations to a CGRA, fully exploiting the data reuse opportunities and parallelism. Our simulation experiments demonstrate that these mappings are efficient and enable the CGRA to outperform state-of-the-art GPUs.

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