Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
125 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Shortest Paths Among Obstacles in the Plane Revisited (2010.09115v2)

Published 18 Oct 2020 in cs.CG and cs.DS

Abstract: Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. The previous best algorithm was given by Hershberger and Suri [FOCS 1993, SIAM J. Comput. 1999] and the algorithm runs in $O(n\log n)$ time and $O(n\log n)$ space, where $n$ is the total number of vertices of all obstacles. The algorithm is time-optimal because $\Omega(n\log n)$ is a lower bound. It has been an open problem for over two decades whether the space can be reduced to $O(n)$. In this paper, we settle it by solving the problem in $O(n\log n)$ time and $O(n)$ space, which is optimal in both time and space; we achieve this by modifying the algorithm of Hershberger and Suri. Like their original algorithm, our new algorithm can build a shortest path map for a source point $s$ in $O(n\log n)$ time and $O(n)$ space, such that given any query point $t$, the length of a shortest path from $s$ to $t$ can be computed in $O(\log n)$ time and a shortest path can be produced in additional time linear in the number of edges of the path.

Citations (6)

Summary

We haven't generated a summary for this paper yet.