Video Game Level Repair via Mixed Integer Linear Programming (2010.06627v1)
Abstract: Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without additional editing. We propose a generate-then-repair framework for automatic generation of playable levels adhering to specific styles. The framework constructs levels using a generative adversarial network (GAN) trained with human-authored examples and repairs them using a mixed-integer linear program (MIP) with playability constraints. A key component of the framework is computing minimum cost edits between the GAN generated level and the solution of the MIP solver, which we cast as a minimum cost network flow problem. Results show that the proposed framework generates a diverse range of playable levels, that capture the spatial relationships between objects exhibited in the human-authored levels.
- Hejia Zhang (24 papers)
- Matthew C. Fontaine (21 papers)
- Amy K. Hoover (12 papers)
- Julian Togelius (154 papers)
- Bistra Dilkina (49 papers)
- Stefanos Nikolaidis (65 papers)