Papers
Topics
Authors
Recent
Search
2000 character limit reached

3D-FUTURE: 3D Furniture shape with TextURE

Published 21 Sep 2020 in cs.CV | (2009.09633v1)

Abstract: The 3D CAD shapes in current 3D benchmarks are mostly collected from online model repositories. Thus, they typically have insufficient geometric details and less informative textures, making them less attractive for comprehensive and subtle research in areas such as high-quality 3D mesh and texture recovery. This paper presents 3D Furniture shape with TextURE (3D-FUTURE): a richly-annotated and large-scale repository of 3D furniture shapes in the household scenario. At the time of this technical report, 3D-FUTURE contains 20,240 clean and realistic synthetic images of 5,000 different rooms. There are 9,992 unique detailed 3D instances of furniture with high-resolution textures. Experienced designers developed the room scenes, and the 3D CAD shapes in the scene are used for industrial production. Given the well-organized 3D-FUTURE, we provide baseline experiments on several widely studied tasks, such as joint 2D instance segmentation and 3D object pose estimation, image-based 3D shape retrieval, 3D object reconstruction from a single image, and texture recovery for 3D shapes, to facilitate related future researches on our database.

Citations (212)

Summary

  • The paper introduces a large-scale dataset featuring nearly 10,000 high-quality 3D furniture models with detailed textures.
  • It provides rich annotations including instance-level semantics and precise 2D-3D alignments to support diverse computer vision tasks.
  • Baseline experiments demonstrate the dataset’s utility in advancing 3D object recognition, pose estimation, and realistic texture synthesis.

Overview of the 3D-FUTURE Dataset

The paper presents 3D-FUTURE, an extensive 3D furniture dataset specifically designed for research in comprehensive and subtle recovery of high-quality 3D shapes and textures. This dataset addresses the limitations of existing 3D benchmarks that primarily consist of CAD shapes from online repositories, which often lack geometric refinement and detailed textures, thus hindering their applicability in advanced 3D computer vision and graphics research.

Core Contributions and Features

  1. Dataset Composition:
    • Scale and Diversity: 3D-FUTURE offers 20,240 synthetic images across 5,000 rooms, with 9,992 unique 3D furniture models. These models feature high-resolution textures and detailed geometric properties suitable for industrial use.
    • Annotation and Alignments: The dataset is richly annotated, including instance-level semantic annotations and alignments between 2D images and 3D models, facilitating research across different fields such as joint 2D instance segmentation and 3D object pose estimation, as well as texture and mesh recovery.
  2. Industrial Relevance:
    • The 3D models are derived from industry-grade CAD designs, ensuring modern relevance and applicability.
    • The dataset bridges the gap between academic research and industrial production by providing high-quality shapes used in real-world applications.
  3. Design Innovations:
    • Furnishing Suit Composition: A system for generating aesthetically pleasing room designs using AI-driven compatibility checks complemented by designer reviews to ensure visual coherence and quality.
    • Efficient Design Process: By utilizing a blend of machine learning techniques and a vast pool of professional design data, the process of creating detailed and appealing room setups is streamlined.

Baseline Experiments

The paper reports several baseline experiments to demonstrate the dataset's potential across different tasks:

  • 3D Object Recognition: Using well-known architectures like MVCNN and PointNet++, the dataset challenges existing recognition methods to work with fine-grained categories, highlighting areas for improvement in existing 3D recognition models.
  • Image-based 3D Shape Retrieval: The dataset's comprehensive 2D-3D alignments enable thorough cross-domain retrieval studies, showcasing its utility in bridging image data with 3D models.
  • Joint Instance Segmentation and Pose Estimation: Explores the synergistic prediction of object masks and 6DoF poses, pushing the boundaries of joint 3D and 2D tasks which are crucial for robotics and AR applications.
  • 3D Object Reconstruction: Evaluated using state-of-the-art methods, demonstrating the challenges presented by detailed shapes and textures within the dataset.
  • Texture Synthesis: Analyzed leveraging frameworks like Texture Fields and a novel BicycleGAN++, aiming at realistic texture recovery—a crucial aspect of reconciling virtual objects with their real-world counterparts.

Implications and Future Directions

The 3D-FUTURE dataset sets a new standard for the evaluation and development of algorithms in the 3D vision domain. It effectively bridges existing gaps by providing fine-grained and comprehensive data that adheres to industrial standards while enabling a plethora of fundamental and novel research opportunities. The intricacy and scale of the dataset suggest numerous avenues for future research, particularly in the field of AI-driven design processes, high-quality reconstruction, and cross-domain retrieval systems. As 3D-FUTURE serves to cultivate advances in both theoretical research and practical applications, it is poised to significantly impact the development of more robust, accurate, and scalable 3D vision technologies.

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Practical Applications

Immediate Applications

The following applications can be deployed now using the dataset, annotations, methods, and platform described in the paper.

  • AI-assisted interior design and faster design iteration
    • Sectors: AEC/interior design, e-commerce, software (CAD/CAE), marketing
    • Tools/products/workflows: Furnishing Suit Composition (FSC) driven by DFSM + GBDT integrated into design tools (e.g., Homestyler) to recommend style-compatible furniture sets; automatic creation of aesthetic variants from expert templates; designer-in-the-loop review; camera viewpoint suggestion for presentation-ready renders
    • Assumptions/dependencies: Access to the trained VEN/DFSM and decision-tree rules; alignment between the dataset’s attribute taxonomy (style/material/theme) and the firm’s catalog; licensing for CAD/textures; continued hard-negative mining to maintain recommendation quality
  • “Complete the room” and bundle recommendations for retail
    • Sectors: Retail/e-commerce (furniture and home decor), advertising
    • Tools/products/workflows: Compatibility scoring to power cross-sell bundles (sofa + coffee table + lamp) and style-consistent sets; on-site/in-app modules driven by FSC outputs to boost average order value
    • Assumptions/dependencies: Catalog coverage with compatible CAD/textures; mapping items to 3D-FUTURE attributes; real-time inference latency constraints
  • Photo-to-product visual search and 3D CAD retrieval
    • Sectors: E-commerce, search, mobile apps
    • Tools/products/workflows: Cross-domain image-based 3D shape retrieval (IBSR) from a smartphone photo to the nearest CAD match; instance-level non-parametric softmax trained embeddings for similarity; workflows to retrieve SKUs and close alternatives
    • Assumptions/dependencies: Domain gap mitigation for lighting/occlusion; robust instance segmentation before retrieval; SKU-to-CAD mapping and inventory linkage
  • Synthetic data to train segmentation, detection, and 6DoF pose models
    • Sectors: Computer vision, robotics (simulation), AR software
    • Tools/products/workflows: Use 20,240 rendered images with instance masks and precise 6DoF pose to pretrain Cascade Mask R-CNN-like models and pose estimators; fine-tune on in-domain real images; evaluation using AOS/AVP metrics
    • Assumptions/dependencies: Synthetic-to-real domain adaptation; camera FoV and pose metadata integration; alignment of category granularity with downstream tasks
  • Rapid content generation and virtual staging for marketing
    • Sectors: Real estate, marketing, media/CGI
    • Tools/products/workflows: V-Ray–based photorealistic render generation with designer-suggested viewpoints; auto-generated variants for A/B testing of staging concepts and creative assets
    • Assumptions/dependencies: Rendering pipeline (V-Ray) setup; texture/material licensing; compute budget for high-res production
  • Designer and consumer education/training assets
    • Sectors: Education, workforce training
    • Tools/products/workflows: Use high-quality CAD with textures and clear attributes to teach style/material composition; lab exercises on segmentation, pose estimation, retrieval, and reconstruction baselines
    • Assumptions/dependencies: Dataset redistribution terms; course integration
  • Catalog digitization and bill-of-materials checking
    • Sectors: Manufacturing, PLM/PDM, supply chain
    • Tools/products/workflows: Use industrial-grade CAD and attributes (real-world sizes, materials) to validate assemblies and BOM constraints in interior compositions
    • Assumptions/dependencies: Accurate SKU linkage; tolerance for fine-grained dimensional and material differences between CAD and production variants
  • Privacy-friendly benchmarking and AI procurement baselines
    • Sectors: Public sector, regulated industry AI governance
    • Tools/products/workflows: Use photorealistic but synthetic indoor imagery with precise labels to benchmark 3D/2D-3D alignment systems without collecting real household data
    • Assumptions/dependencies: Recognition that synthetic scenes approximate deployment environments; alignment of benchmark categories with policy requirements
  • Game/film asset reuse (with licensing)
    • Sectors: Media/entertainment, XR
    • Tools/products/workflows: Reuse textured CAD assets and scenes for background dressing and set design; fast lookdev iterations using existing material setups
    • Assumptions/dependencies: Commercial licensing for textures/geometry; format conversion pipelines

Long-Term Applications

These applications are promising but need further research, scaling, or integration (e.g., broader coverage, standardization, sim-to-real transfer).

  • End-to-end AR room design assistants for consumers
    • Sectors: AR/VR, consumer apps, retail
    • Tools/products/workflows: Real-time instance segmentation + 6DoF pose + retrieval to place style-compatible, to-scale CAD assets in live camera views; one-tap bundle recommendations and texture/material swaps
    • Assumptions/dependencies: Robust on-device performance; precise real-world scale estimation; broader category/brand coverage; strong sim-to-real generalization
  • Embodied AI in household environments (navigation/manipulation)
    • Sectors: Robotics (home service robots), simulation
    • Tools/products/workflows: Use photo-realistic rooms and precise 2D-3D alignment to train perception, mapping, and object-pose policies in simulation; curriculum learning with progressive occlusion and clutter
    • Assumptions/dependencies: Physics and interaction models beyond static rendering; bridging from synthetic materials to physical affordances; standardized 3D scene graphs
  • Generative co-design: from style intent to editable 3D scenes
    • Sectors: Design software, e-commerce
    • Tools/products/workflows: Train generative models conditioned on attributes (style/material/theme) and learned compatibility to propose full layouts with textures and materials, controllable at object/part levels
    • Assumptions/dependencies: High-quality part annotations and parametric controls; human-in-the-loop safety and taste constraints; evaluation protocols for aesthetics and functional compliance
  • Industrial closed-loop design-to-manufacture
    • Sectors: Manufacturing, PLM, MES
    • Tools/products/workflows: Link CAD models and material libraries to SKU-level production data; automatically verify manufacturability and cost while optimizing aesthetics/compatibility from DFSM outputs
    • Assumptions/dependencies: Enterprise data integration; exact dimensional fidelity; vendor material equivalence libraries
  • Standardized 2D–3D alignment benchmarks and certifications
    • Sectors: Standards, policy, enterprise IT procurement
    • Tools/products/workflows: Use precise 6DoF pose and FoV metadata to define certification tests for 2D–3D alignment, segmentation, and pose estimation systems in indoor scenarios
    • Assumptions/dependencies: Community consensus on categories/metrics; broader scene diversity to avoid overfitting; neutral hosting
  • Personalized preference learning for interior recommendations
    • Sectors: Retail/e-commerce, adtech
    • Tools/products/workflows: Build user-level embeddings that modulate FSC compatibility scores (learned VEN features + explicit attributes) to tailor recommendations across budgets and constraints
    • Assumptions/dependencies: Privacy-preserving user modeling; sufficient interaction data; bias/fairness auditing
  • High-fidelity inverse rendering and texture/material recovery
    • Sectors: Vision/graphics, AR try-on, digital twins
    • Tools/products/workflows: Train texture/material recovery models leveraging CAD–image pairs to reconstruct SVBRDFs/material layouts from single images for consistent, relightable AR and digital twins
    • Assumptions/dependencies: Material ground truth expansion; controlled illumination estimation; domain adaptation to real-world sensor noise
  • Accessible and code-compliant layout checking
    • Sectors: AEC, policy/regulation
    • Tools/products/workflows: Automated checks for clearance, ergonomics, and accessibility (e.g., ADA-like rules) over generated layouts; style-aware yet constraint-satisfying design alternatives
    • Assumptions/dependencies: Accurate parametric geometry and room measurements; codified regional regulations; explainable constraint solvers
  • Multimodal search across images, CAD, attributes, and text
    • Sectors: Search, productivity software
    • Tools/products/workflows: Unified embedding space for images, 3D meshes, and attribute text enabling “find me a modern, wood, Japanese-style nightstand like this photo” queries
    • Assumptions/dependencies: Scalable cross-modal training; high-quality attribute normalization; model latency/throughput at scale
  • Sustainable design assistants (material/impact optimization)
    • Sectors: Sustainability, manufacturing, design
    • Tools/products/workflows: Attribute- and material-aware recommenders that optimize for embodied carbon or recyclability while preserving style compatibility
    • Assumptions/dependencies: Reliable LCA data linked to materials; trade-off modeling between aesthetics, cost, and impact

Notes on common dependencies across applications:

  • Licensing and data rights for CAD models and textures; alignment to commercial SKU catalogs
  • Domain gap between synthetic renders and real environments; requirement for domain adaptation and fine-tuning
  • Category, attribute, and style taxonomy mapping to organizational standards
  • Compute and infrastructure for V-Ray rendering, model training, and real-time inference
  • Continuous model maintenance (hard negative mining, drift monitoring) to sustain recommendation and retrieval quality

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Collections

Sign up for free to add this paper to one or more collections.