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Polygons with Prescribed Angles in 2D and 3D

Published 24 Aug 2020 in cs.CG, cs.DM, and math.CO | (2008.10192v2)

Abstract: We consider the construction of a polygon $P$ with $n$ vertices whose turning angles at the vertices are given by a sequence $A=(\alpha_0,\ldots, \alpha_{n-1})$, $\alpha_i\in (-\pi,\pi)$, for $i\in{0,\ldots, n-1}$. The problem of realizing $A$ by a polygon can be seen as that of constructing a straight-line drawing of a graph with prescribed angles at vertices, and hence, it is a special case of the well studied problem of constructing an \emph{angle graph}. In 2D, we characterize sequences $A$ for which every generic polygon $P\subset \mathbb{R}2$ realizing $A$ has at least $c$ crossings, for every $c\in \mathbb{N}$, and describe an efficient algorithm that constructs, for a given sequence $A$, a generic polygon $P\subset \mathbb{R}2$ that realizes $A$ with the minimum number of crossings. In 3D, we describe an efficient algorithm that tests whether a given sequence $A$ can be realized by a (not necessarily generic) polygon $P\subset \mathbb{R}3$, and for every realizable sequence the algorithm finds a realization.

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