Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
169 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Information theory and player archetype choice in Hearthstone (2008.07663v2)

Published 17 Aug 2020 in nlin.AO, cs.IT, and math.IT

Abstract: Using three years of game data of the online collectible card game Hearthstone, we analyse the evolution of the game's system over the period 2016--2019. By considering the frequencies that archetypes are played, and their corresponding win-rates, we are able to provide narratives of the system-wide changes that have occurred over time, and player reactions to them. Applying the archetype frequencies to analyse the system's Shannon entropy, we characterise the salient features of the time series of player choice. Paying particular attention to how entropy is affected during periods of both small and large-scale change, we are able to demonstrate the effects of increased player experimentation before popular decks and tactics emerge. Furthermore, constructing conditional probabilities that simulate understandable player behaviour, we analyse the system's information storage and test the explain-ability of current player choice based on previous decision-making.

Summary

We haven't generated a summary for this paper yet.