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Learning Object Depth from Camera Motion and Video Object Segmentation (2007.05676v3)

Published 11 Jul 2020 in cs.CV

Abstract: Video object segmentation, i.e., the separation of a target object from background in video, has made significant progress on real and challenging videos in recent years. To leverage this progress in 3D applications, this paper addresses the problem of learning to estimate the depth of segmented objects given some measurement of camera motion (e.g., from robot kinematics or vehicle odometry). We achieve this by, first, introducing a diverse, extensible dataset and, second, designing a novel deep network that estimates the depth of objects using only segmentation masks and uncalibrated camera movement. Our data-generation framework creates artificial object segmentations that are scaled for changes in distance between the camera and object, and our network learns to estimate object depth even with segmentation errors. We demonstrate our approach across domains using a robot camera to locate objects from the YCB dataset and a vehicle camera to locate obstacles while driving.

Learning Object Depth from Camera Motion and Video Object Segmentation

This paper proposes an innovative approach to estimating object depth by integrating camera motion data with video object segmentation (VOS). Titled "Learning Object Depth from Camera Motion and Video Object Segmentation," it presents a methodology designed to leverage advancements in VOS for applications in three-dimensional perception, pertinent in the fields of robotics and autonomous vehicles. The authors, Brent A. Griffin and Jason J. Corso, from the University of Michigan, achieve this by developing a novel deep neural network and an accompanying dataset that simulates and scales object segmentations relative to camera position.

Key Contributions

  1. Novel Dataset Creation: The authors introduce the Object Depth via Motion and Segmentation (ODMS) dataset specially designed to support the new approach. This dataset stands out because it provides synthetic training examples generated across varying distances, object profiles, and segmentation scenarios, significantly optimizing the network training without the large data acquisition costs typically associated with real-world data.
  2. Deep Network Design: The paper outlines the creation of a new deep learning model that estimates object depth using binary segmentation masks and uncalibrated camera motion data. The key innovation here is the model's ability to improve depth estimation accuracy despite potential segmentation errors, which have been quantitatively reduced in error by as much as 59% compared to previous methods.
  3. Practical Evaluation Across Domains: The authors validate their approach using both simulations and real-world scenarios involving a robotic camera system and a vehicle-mounted camera. These include grasping tasks with a robot in a controlled setting and obstacle detection while driving, underscoring the versatility and practical effectiveness of their method.

Technical Insights

  • Optical Expansion Model: The core theoretical model relates changes in object scale observed through segmentation with variations in depth, using known changes in camera position. Explicitly, it employs a mathematical formula to compute depth from changes in mask projections—an implementation inspired by human depth perception.
  • Depth Learning Considerations: Several learning configurations are explored, including networks based on normalized depth and relative change in segmentation scale. These explorations ensure the model's adaptability to various input conditions and noise levels, simulating real-world scenarios more effectively.
  • Error Mitigation Strategies: The use of intermediate observations and robust training datasets highlights the method's resilience to segmentation inaccuracies, a critical aspect when deploying in dynamic and unstructured environments.

Implications and Future Directions

The ability to deduce accurate depth information from RGB cameras using segmentation and motion data significantly broadens the applicability of 2D imaging systems in 3D perception tasks. This method has direct implications for cost-effective deployment in robotics and vehicular technology, enabling high-precision navigation, object interaction, and environmental mapping without the overhead of sophisticated 3D sensors.

Future advancements could explore sophisticated architectures to further integrate temporal consistency and real-time processing enhancements, aiming to improve robustness across broader operational contexts. Moreover, adapting this methodology with augmented reality systems or integrating with larger robot operating systems could have profound impacts on fields ranging from industrial automation to consumer electronics.

In summary, this work represents a significant engineering step in pushing the boundaries of depth perception utilizing video object segmentation, providing a valuable toolset for upcoming AI applications centered around dynamic environmental interactions.

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Authors (2)
  1. Brent A. Griffin (9 papers)
  2. Jason J. Corso (71 papers)
Citations (2)
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