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Feel The Music: Automatically Generating A Dance For An Input Song (2006.11905v2)

Published 21 Jun 2020 in cs.AI and cs.MM

Abstract: We present a general computational approach that enables a machine to generate a dance for any input music. We encode intuitive, flexible heuristics for what a 'good' dance is: the structure of the dance should align with the structure of the music. This flexibility allows the agent to discover creative dances. Human studies show that participants find our dances to be more creative and inspiring compared to meaningful baselines. We also evaluate how perception of creativity changes based on different presentations of the dance. Our code is available at https://github.com/purvaten/feel-the-music.

Citations (11)

Summary

  • The paper introduces a novel framework that aligns music and dance by leveraging MFCC-derived self-similarity matrices and greedy beam search for sequence optimization.
  • It evaluates three distinct dance representations through human studies, showing superior creativity and synchronization compared to baseline approaches.
  • The study emphasizes the impact of dance length and visualization, suggesting future integration of reinforcement learning for dynamic, real-time choreography.

Overview of "Feel The Music: Automatically Generating A Dance For An Input Song"

The research presented in "Feel The Music" explores a novel computational framework designed to automatically generate dance sequences in response to a given piece of music. By leveraging intuitive heuristics that capture the structural alignment between music and dance, the authors propose an approach that enables the generation of creative choreography without requiring expert supervision. Their framework emphasizes the use of distinct representations of both music and dance to ensure temporal alignment and creative movement sequences.

Methodological Innovations

The paper introduces a multi-component approach to the challenge of automatic dance generation:

  • Music Representation: The music input is transformed into a self-similarity matrix derived from Mel-Frequency Cepstral Coefficients (MFCCs). This method effectively captures the structural elements of music, which is crucial for aligning the dance movements with the musical tempo and patterns.
  • Dance Representation: Dance is parameterized via a discrete movement parameter that quantifies the agent's spatial positioning over time. Three distinctive dance matrices are evaluated—state-based, action-based, and combined state-action-based alignments—to understand their efficacy in mirroring musical structure.
  • Objective Function and Search Method: The alignment between music and dance is optimized using Pearson correlation, with a greedy beam search employed to iteratively improve dance sequence generation. Such deliberate methodological choices allow the system to efficiently synchronize dance movements with musical cues.

Evaluation and Findings

Evaluation of the system was conducted using an array of human studies comparing the generated dances against several baselines:

  • Baselines: Four baselines were created with varying degrees of synchronization and novelty to benchmark the performance of the proposed system. Randomized and sequential movement strategies were utilized to simulate predictable and novel dances, with or without synchronization to music.
  • Human Assessment: The system's generated dances were consistently rated as more creative, inspiring, and better synchronized to music compared to the baselines. Among the three dance representations, the action-based representation (bubbles) was deemed the most effective across several perceptive metrics.
  • Impacts of Dance Length and Visualization: The paper revealed a preference for longer dances, indicating that increased detail improved perceived creativity. Additionally, the choice of visualization significantly impacted user perception, with human-like forms better conveying nuances of dance choreography.

Implications and Future Directions

The implications of this research extend into both theoretical and applied domains. Theoretically, this work provides important insights into the automated synthesis of artistic expressions, highlighting the potential for AI systems to participate in creative acts. Practically, the results could influence the development of assistive tools for choreographers and open new avenues for interactive entertainment in AI-enabled devices.

For future work, the authors highlight the need to transition from search-based approaches to those that scale with larger action spaces via machine learning techniques, particularly reinforcement learning. Such advancements may allow for the generation of novel and complex dances that respond dynamically to music, further blurring the lines between human creativity and artificial intelligence. The ability to train complex dance agents capable of real-time adaptation to diverse musical inputs will be a key milestone in advancing this research domain.

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