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MakeItTalk: Speaker-Aware Talking-Head Animation (2004.12992v3)

Published 27 Apr 2020 in cs.CV and cs.GR

Abstract: We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct mappings from audio to raw pixels or points for creating talking faces, our method first disentangles the content and speaker information in the input audio signal. The audio content robustly controls the motion of lips and nearby facial regions, while the speaker information determines the specifics of facial expressions and the rest of the talking head dynamics. Another key component of our method is the prediction of facial landmarks reflecting speaker-aware dynamics. Based on this intermediate representation, our method is able to synthesize photorealistic videos of entire talking heads with full range of motion and also animate artistic paintings, sketches, 2D cartoon characters, Japanese mangas, stylized caricatures in a single unified framework. We present extensive quantitative and qualitative evaluation of our method, in addition to user studies, demonstrating generated talking heads of significantly higher quality compared to prior state-of-the-art.

Citations (375)

Summary

  • The paper introduces MakeItTalk, a novel approach to synthesize speaker-aware talking-head animations from a single static image and audio input by disentangling content and speaker information.
  • MakeItTalk employs a deep neural network using facial landmarks to disentangle audio into content and speaker streams, allowing generalization to diverse image types like caricatures.
  • Empirical evaluation shows MakeItTalk outperforms state-of-the-art methods in lip synchronization and landmark accuracy while effectively capturing speaker-specific facial dynamics.

Analysis of "MakeItTalk: Speaker-Aware Talking-Head Animation"

The paper "MakeItTalk: Speaker-Aware Talking-Head Animation" by Zhou et al. introduces a novel approach to synthesizing talking-head animations from single static facial images and audio input. This approach addresses the challenges associated with generating realistic and expressive facial animations through a method that disentangles audio into two separate streams: content and speaker information. This separation allows for precise lip synchronization with audio while also capturing speaker-specific head motion dynamics, contributing to more believable animations.

Key Methodological Advances

The core contribution of this work lies in its ability to disentangle speech content and speaker identity from audio input, which informs the generation of animated facial landmarks. Utilizing a deep neural network architecture, MakeItTalk processes audio to extract speaker-agnostic content and speaker-specific stylistic features. This process employs a combination of Long Short-Term Memory (LSTM) networks and self-attention mechanisms to handle both short-term synchronization and long-term temporal dependencies in speech-driven animation.

A significant aspect of the approach is the intermediate representation of facial landmarks that facilitates the animation of diverse image types beyond traditional human faces, including artistic creations and caricatures. This choice to use landmarks allows the system to bypass direct manipulation of high-dimensional pixel spaces, thus improving the model’s generalization capabilities across different facial depictions.

Empirical Evaluation

The paper meticulously validates its claims through extensive quantitative and qualitative evaluations. Noteworthy quantitative results include superior performance over previous state-of-the-art methods in terms of facial landmark accuracy and lip synchronization metrics. The model exhibits reduced landmark positional and velocity errors (D-LL, D-VL), as well as smaller differences in mouth open area (D-A), indicating improved lip articulation and synchronization with audio content.

Qualitative results highlight MakeItTalk's proficiency in replicating speaker-specific dynamics across unseen faces. Visualizations in the form of t-SNE plots illustrate that predictions of Action Units (AUs) closely match those of reference dynamics, reinforcing the method's ability to capture individual speaker styles.

Implications and Future Directions

The approach offers considerable implications for fields such as virtual reality, filmmaking, and entertainment, where realistic avatar interactions are paramount. The adaptability to animate a single image opens avenues for content personalization in applications where creating realistic animations from limited data is crucial.

Several promising avenues for future work exist. The current system's separation of the speaker and content may be expanded to include sentiment or affective states, potentially enhancing the expressiveness of the animations. Additionally, improvements in image synthesis techniques, such as background separation, could further enhance the quality of animations, particularly in handling more extensive head movements or complex background details.

Overall, MakeItTalk skillfully balances the technical intricacies of audio-driven facial animation with practical considerations for scalability and generalization, offering a robust framework for advancing state-of-the-art talking-head animation techniques.

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