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Kollaps: Decentralized and Dynamic Topology Emulation (2004.02253v1)

Published 5 Apr 2020 in cs.DC and cs.NI

Abstract: The performance and behavior of large-scale distributed applications is highly influenced by network properties such as latency, bandwidth, packet loss, and jitter. For instance, an engineer might need to answer questions such as: What is the impact of an increase in network latency in application response time? How does moving a cluster between geographical regions affect application throughput? How network dynamics affects application stability? Answering these questions in a systematic and reproducible way is very hard, given the variability and lack of control over the underlying network. Unfortunately, state-of-the-art network emulation or testbeds scale poorly (i.e., MiniNet), focus exclusively on the control-plane (i.e., CrystalNet) or ignore network dynamics (i.e., EmuLab). Kollaps is a fully distributed network emulator that address these limitations. Kollaps hinges on two key observations. First, from an application's perspective, what matters are the emergent end-to-end properties (e.g., latency, bandwidth, packet loss, and jitter) rather than the internal state of the routers and switches leading to those properties. This premise allows us to build a simpler, dynamically adaptable, emulation model that circumvent maintaining the full network state. Second, this simplified model is maintainable in a fully decentralized way, allowing the emulation to scale with the number of machines for the application. Kollaps is fully decentralized, agnostic of the application language and transport protocol, scales to thousands of processes and is accurate when compared against a bare-metal deployment or state-of-the-art approaches that emulate the full state of the network. We showcase how Kollaps can accurately reproduce results from the literature and predict the behaviour of a complex unmodified distributed key-value store (i.e., Cassandra) under different deployments.

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