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Atlas: End-to-End 3D Scene Reconstruction from Posed Images (2003.10432v3)

Published 23 Mar 2020 in cs.CV

Abstract: We present an end-to-end 3D reconstruction method for a scene by directly regressing a truncated signed distance function (TSDF) from a set of posed RGB images. Traditional approaches to 3D reconstruction rely on an intermediate representation of depth maps prior to estimating a full 3D model of a scene. We hypothesize that a direct regression to 3D is more effective. A 2D CNN extracts features from each image independently which are then back-projected and accumulated into a voxel volume using the camera intrinsics and extrinsics. After accumulation, a 3D CNN refines the accumulated features and predicts the TSDF values. Additionally, semantic segmentation of the 3D model is obtained without significant computation. This approach is evaluated on the Scannet dataset where we significantly outperform state-of-the-art baselines (deep multiview stereo followed by traditional TSDF fusion) both quantitatively and qualitatively. We compare our 3D semantic segmentation to prior methods that use a depth sensor since no previous work attempts the problem with only RGB input.

Citations (242)

Summary

  • The paper introduces a novel approach that directly regresses a TSDF from posed RGB images, eliminating the need for explicit depth data.
  • It employs a two-stage CNN pipeline that back-projects 2D features into a canonical voxel volume and refines them with a 3D CNN for improved reconstruction accuracy.
  • Experiments on the ScanNet dataset demonstrate superior performance, particularly with enhanced TSDF L1 accuracy, confirming its practical potential.

End-to-End 3D Scene Reconstruction from Posed Images: An Analysis of the Atlas Method

The paper "Atlas: End-to-End 3D Scene Reconstruction from Posed Images" by Zak Murez et al. introduces a compelling approach to 3D scene reconstruction utilizing solely RGB images. Departing from traditional methods that depend heavily on depth sensors and intermediate depth map representations, the authors propose a novel method predicated on direct regression of a Truncated Signed Distance Function (TSDF) from image sequences. This research is particularly significant for scenarios where depth sensors may be impractical due to cost, complexity, or environmental conditions, thereby enhancing the accessibility and feasibility of 3D scene reconstruction.

The method employed in Atlas begins with feature extraction from RGB images using a 2D convolutional neural network (CNN). These features are then back-projected into a canonical voxel volume according to the camera's intrinsic and extrinsic parameters, allowing the accumulation of data across multiple frames. A 3D CNN is subsequently used to refine these accumulated features, predicting TSDF values which encapsulate the scene's geometric structure. Unique to this approach is the provision for 3D semantic segmentation, achieved by minimally extending the compute of the 3D CNN with an additional segmentation head.

Atlas demonstrates marked improvements in performance against state-of-the-art methods as evaluated on the ScanNet dataset. Utilizing both qualitative and quantitative assessments, the authors report substantial outperformance over established techniques such as deep multi-view stereo coupled with traditional TSDF fusion. Such results validate the hypothesis that direct regression of 3D models from RGB inputs can yield greater accuracy and completeness in 3D reconstructions.

Numerically, the method shows robust performance across several metrics. Although other approaches such as DPSNet offer competitive precision, Atlas consistently surpasses them in accuracy, and notably, in the L1 metric on TSDF values—a potentially indicative measure of its superior qualitative performance. Additionally, the introduction of 3D semantic segmentation, while not yet competitive with depth-assisted methods, provides a strong baseline for future developments in task-specific segmentation from RGB-only input.

The paper emphasizes practical implications for environments unsuitable for depth sensors. By eliminating the need for explicit depth input, this method reduces the operational dependencies and broadens the application spectrum, ranging from autonomous navigation to augmented reality scenarios. This versatility underscores the potential for Atlas to serve as a foundational platform for further advancements, particularly in enhancing algorithmic understanding of geometric and semantic context in diverse and dynamic environments.

Looking forward, the authors highlight avenues for improving the back projection algorithm, suggesting the integration of learned spatial information to better handle occlusions and complex multi-room scenarios. There is also intent to expand the framework to accommodate additional computational tasks such as instance segmentation and intrinsic image decomposition, both of which could significantly enrich the 3D reconstructions' flexibility and utility.

In conclusion, Atlas represents a significant step in 3D scene reconstruction, offering an efficient, depth-free solution that holds promise for practical applications and future exploration in computer vision and AI-driven scene understanding. The paper's findings challenge established conventions and open new pathways for reconstructing semantically rich environments from RGB image datasets.