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End-to-End Learning Local Multi-view Descriptors for 3D Point Clouds (2003.05855v2)

Published 12 Mar 2020 in cs.CV

Abstract: In this work, we propose an end-to-end framework to learn local multi-view descriptors for 3D point clouds. To adopt a similar multi-view representation, existing studies use hand-crafted viewpoints for rendering in a preprocessing stage, which is detached from the subsequent descriptor learning stage. In our framework, we integrate the multi-view rendering into neural networks by using a differentiable renderer, which allows the viewpoints to be optimizable parameters for capturing more informative local context of interest points. To obtain discriminative descriptors, we also design a soft-view pooling module to attentively fuse convolutional features across views. Extensive experiments on existing 3D registration benchmarks show that our method outperforms existing local descriptors both quantitatively and qualitatively.

Citations (96)

Summary

  • The paper introduces a novel end-to-end framework using differentiable rendering to learn discriminative local multi-view descriptors for 3D point clouds.
  • It employs a soft-view pooling module that fuses convolutional features across views to improve descriptor fidelity and maintain gradient flow.
  • Empirical results on the 3DMatch benchmark demonstrate superior performance and robust generalization to rotated and sparse point clouds.

End-to-End Learning Local Multi-view Descriptors for 3D Point Clouds

The paper presents a rigorous investigation into the domain of 3D point cloud analysis, where the authors propose an end-to-end framework specifically aimed at learning local multi-view descriptors. The approach integrates multi-view rendering directly into the neural networks by leveraging a differentiable renderer, thus making the viewpoints themselves optimizable parameters. This paradigm shift allows for more effective capture of informative local context surrounding interest points, facilitating the generation of discriminative descriptors with enhanced performance on tasks like 3D registration.

Integration of Differentiable Rendering

One of the primary contributions of this work is the novel use of a differentiable renderer, which serves as an in-network mechanism for projecting 3D local geometry into multi-view patches. The authors modify a differentiable renderer to support point cloud data and employ a hard-forward soft-backward rendering scheme. This blending of conventional graphics rendering with Soft Rasterizer ensures that the rendered projections retain their fidelity during feature extraction, which is pivotal in overcoming challenges such as noise and incomplete data in 3D scans.

Soft-View Pooling

In advocating for a more adaptable feature integration methodology, the authors introduce a soft-view pooling module. Unlike traditional max-view pooling, which may neglect subtle details, soft-view pooling attentively fuses convolutional features across views, maintaining a better gradient flow during backpropagation. This nuanced approach leads to descriptors that are not only more compact but also more representative of the local 3D structure.

Empirical Evaluation

Extensive experiments conducted on the 3DMatch benchmark demonstrate the superiority of the proposed method. It outperforms existing descriptors quantitatively with significantly higher average recall rates, not just under typical conditions but also when subjected to tests involving rotated and sparse point clouds. Additionally, the paper illustrates that the learned descriptors generalize effectively to unseen outdoor datasets, highlighting the framework's robustness and versatility.

Implications and Future Work

Practically, this method provides a more dynamic tool for 3D registration tasks in both academic and industrial applications such as augmented reality, robotics, and autonomous navigation. Theoretically, it bridges a gap by offering a unified perspective on integrating rendering within neural network training, prompting future exploration into differentiable graphics for 3D data analysis. Subsequent research could focus on optimizing differentiable multi-view rendering or adapting the framework for broader tasks, including object detection and semantic segmentation in 3D spaces. This framework thus serves as a fundamental stepping stone toward more sophisticated and adaptive 3D point cloud processing techniques.

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