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Human-like Planning for Reaching in Cluttered Environments (2002.12738v2)

Published 28 Feb 2020 in cs.RO and cs.LG

Abstract: Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling of configuration space -- which becomes excessively high-dimensional with large number of objects. Consequently, most planners often fail to efficiently find object manipulation plans in such environments. We addressed this problem by identifying high-level manipulation plans in humans, and transferring these skills to robot planners. We used virtual reality to capture human participants reaching for a target object on a tabletop cluttered with obstacles. From this, we devised a qualitative representation of the task space to abstract the decision making, irrespective of the number of obstacles. Based on this representation, human demonstrations were segmented and used to train decision classifiers. Using these classifiers, our planner produced a list of waypoints in task space. These waypoints provided a high-level plan, which could be transferred to an arbitrary robot model and used to initialise a local trajectory optimiser. We evaluated this approach through testing on unseen human VR data, a physics-based robot simulation, and a real robot (dataset and code are publicly available). We found that the human-like planner outperformed a state-of-the-art standard trajectory optimisation algorithm, and was able to generate effective strategies for rapid planning -- irrespective of the number of obstacles in the environment.

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Authors (9)
  1. Mohamed Hasan (5 papers)
  2. Matthew Warburton (1 paper)
  3. Wisdom C. Agboh (12 papers)
  4. Mehmet R. Dogar (15 papers)
  5. Matteo Leonetti (21 papers)
  6. He Wang (294 papers)
  7. Faisal Mushtaq (1 paper)
  8. Mark Mon-Williams (1 paper)
  9. Anthony G. Cohn (24 papers)
Citations (14)

Summary

Evaluative Essay: Human-like Planning for Reaching in Cluttered Environments

The research paper titled "Human-like Planning for Reaching in Cluttered Environments" presents an innovative approach for solving the problem of robotic object manipulation in complex, cluttered settings, drawing inspiration from human abilities. This paper recognizes a significant gap in existing robot motion planning systems which, while leveraging random sampling techniques in configuration spaces, struggle with high-dimensionality as the number of objects increases. In contrast, the proposed approach explores human-like planning (HLP), leveraging human strategies to reach targets efficiently in cluttered spaces, thereby facilitating more effective robotic planning methods.

Study Overview

The core of the proposed method involves data-driven insights gathered from human demonstrations in virtual reality (VR). Participants were tasked with reaching a target object located in a cluttered environment, simulating a realistic task such as reaching for food stored at the back of a refrigerator shelf. The authors crafted a qualitative representation of this task space, enabling abstraction from the sheer number of obstacles. The demonstrations were segmented, resulting in a series of state-action pairs used to inform decision classifiers via machine learning. Consequently, the derived human-like planning strategy provides waypoints for the task space, which are then adapted for different robotic models, serving as initial points for trajectory optimization.

Methodological Contributions

  • Human-inspired Learning: The approach stands out by modeling task spaces qualitatively, abstracting intuitive decision-making processes observed in humans. Through techniques such as Learning from Demonstration (LfD), the paper employs decision learners to derive classifiers, reflecting the systematic human handling of cluttered scenarios.
  • Scalability: The paper tackles the curse of dimensionality inherent in traditional sampling-based planners by adopting a structure that remains efficient irrespective of the number of obstacles, thus supporting scalability and adaptability.
  • Interoperability: A noteworthy feature is the method's ability to integrate seamlessly with existing low-level planners, demonstrating versatility across various robotic configurations.

Experimental Validation

The research is corroborated with a suite of experiments involving unseen VR data, physics-based robot simulations, and real-world robotic platforms. The results reveal that the HLP outperforms conventional trajectory optimization techniques, presenting a quicker and effective manipulation path. Specifically, in simulation environments with varying table dimensions and object quantities, HLP demonstrated higher success rates and decreased planning times compared to state-of-the-art algorithms.

Implications and Future Directions

This paper underscores the utility of adopting human cognition-inspired techniques in robotics, suggesting that planning systems could substantially benefit from integrating human decision-making paradigms. The seamless adaptability to multiple robotic models further suggests practicality in diverse applications, offering a blueprint for more intelligent adaptive mechanisms in automated systems.

Looking ahead, future work could explore enhancements to the model's generalization capabilities through expanding the training dataset or incorporating advanced classifiers. Moreover, closing the loop by integrating mutual feedback mechanisms could refine the approach further, aligning robot plan execution more closely with human cognitive processes.

In conclusion, this paper contributes meaningfully to the field of robotic manipulation by presenting a method that adeptly incorporates human-like strategies into automated systems, showing promise for advancing autonomous operations in complex settings. Such developments are pivotal for realizing more human-comparable robotic capabilities in real-world environments, influencing ensuing research trajectories in AI and robotics.

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