Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Mech-Elites: Illuminating the Mechanic Space of GVGAI (2002.04733v2)

Published 11 Feb 2020 in cs.AI

Abstract: This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for $4$ different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. M Charity (13 papers)
  2. Michael Cerny Green (30 papers)
  3. Ahmed Khalifa (55 papers)
  4. Julian Togelius (154 papers)
Citations (24)

Summary

We haven't generated a summary for this paper yet.