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A 3D Reactive Navigation Algorithm for Mobile Robots by Using Tentacle-Based Sampling (2001.09199v1)

Published 24 Jan 2020 in cs.RO

Abstract: This paper introduces a reactive navigation framework for mobile robots in 3-dimensional (3D) space. The proposed approach does not rely on the global map information and achieves fast navigation by employing a tentacle based sampling and their heuristic evaluations on-the-fly. This reactive nature of the approach comes from the prior arrangement of navigation points on tentacles (parametric contours) to sample the navigation space. These tentacles are evaluated at each time-step, based on heuristic features such as closeness to the goal, previous tentacle preferences and nearby obstacles in a robot-centered 3D grid. Then, the navigable sampling point on the selected tentacle is passed to a controller for the motion execution. The proposed framework does not only extend its 2D tentacle-based counterparts into 3D, but also introduces offline and online parameters, whose tuning provides versatility and adaptability of the algorithm to work in unknown environments. To demonstrate the superior performance of the proposed algorithm over a state-of-art method, the statistical results from physics-based simulations on various maps are presented. The video of the work is available at https://youtu.be/rrF7wHCz-0M.

Citations (2)

Summary

  • The paper introduces a novel 3D reactive navigation algorithm that uses tentacle-based sampling to enhance dynamic path planning in unknown environments.
  • It combines offline pre-computed tentacle configurations with online parameter tuning for effective obstacle avoidance and goal seeking.
  • Experimental results show superior performance with higher success rates and reduced navigation durations compared to state-of-the-art methods.

Overview of a 3D Reactive Navigation Algorithm for Mobile Robots Using Tentacle-Based Sampling

This paper presents a novel approach to 3D reactive navigation for mobile robots using tentacle-based sampling, an extension of previously developed 2D navigation methodologies into three dimensions. The proposed framework circumvents the need for global map data, allowing robots to operate effectively in unknown and dynamic environments. The methodology leverages tentacles—pre-computed navigation paths—that sample the robot's surrounding space, thus enabling dynamic path planning and navigation in real time.

Summary of Methodology

The core concept of the proposed navigation framework is the use of tentacles, which are essentially parametric contours sampling the robot's possible paths in a 3D space. These tentacles are evaluated at each time-step based on various heuristic features. These features include proximity to the goal, historical tentacle preferences, and the presence of nearby obstacles within a robot-centered 3D voxel grid. The outcome of this evaluation determines the navigable sampling point on the selected tentacle to be passed to the robot's motion controller.

The design of the algorithm incorporates both offline and online parameters to provide flexibility and adaptability. Offline parameters, which concern the setup of the tentacle and grid structures, are configured before navigation begins. Conversely, online parameters, which pertain to navigation preferences such as obstacle avoidance and goal seeking, can be tuned dynamically during operation.

The innovation extends previous 2D tentacle-based navigation strategies into the 3D domain, thereby addressing new challenges associated with autonomous navigation in three-dimensional environments.

Implementation and Results

The framework is developed and tested within a physics-based simulation environment. The implementation details are meticulously outlined, including a comprehensive computational complexity analysis. Tentacles are pre-calculated and their evaluation is computationally efficient, allowing for operation at frequencies suitable for real-time navigation. The algorithm also demonstrates superior performance over a contemporary state-of-the-art method, with statistical results illustrating higher success rates and reduced navigation durations across a variety of simulation maps.

The experimental setup uses robot models equipped with RGB-D sensors, and performance is tested over map environments loaded with cylindrical and tree-shaped obstacles. The statistical performance highlights the reactive algorithm's robustness, particularly when tested over multiple trials across different map configurations.

Implications and Future Directions

The described tentacle-based navigation algorithm provides significant implications for the field of autonomous robotics, particularly in scenarios where global maps are unavailable or unreliable. This approach offers practical applications in environments where navigation must be conducted dynamically without prior knowledge of obstacles or terrain.

Moving forward, the adaptability of the algorithm suggests potential for integration into various mobile robotic platforms, including UAVs operating in cluttered or rapidly changing environments. Future developments could focus on automating the tuning of online parameters through learning-based approaches, potentially enhancing real-time response and decision-making abilities.

The research stands as a notable contribution to reactive navigation strategies, leveraging geometric sampling and heuristic evaluation to advance the capabilities of autonomous systems in 3D navigation tasks. As robotics continues to push towards higher levels of autonomy, such frameworks will be integral to expanding the operational domains of robots, enabling more complex and challenging applications.

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