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SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition (2001.02407v3)

Published 8 Jan 2020 in cs.LG, cs.CV, eess.IV, and stat.ML

Abstract: The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a unified probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: https://sites.google.com/view/space-project-page

Citations (237)

Summary

  • The paper introduces a unified generative model that decomposes scenes into distinct foreground objects and background components.
  • The method leverages a parallel-spatial attention mechanism and variational inference to achieve efficient and scalable scene analysis.
  • Experimental evaluations on synthetic and real-world datasets demonstrate superior reconstruction quality and object segmentation compared to previous models.

Spatially Parallel Attention and Component Extraction for Scene Decomposition

The research paper introduces a novel approach, termed SPACE (Spatially Parallel Attention and Component Extraction), for the challenge of unsupervised scene decomposition in complex visual environments. Unlike previous methodologies, SPACE synergizes the strengths of both mixture-scene models and spatial-attention models to achieve a more comprehensive understanding of both foreground objects and background complexity in a unified framework.

Core Contributions

  1. Unified Generative Model: SPACE is fundamentally a probabilistic generative model designed to decompose visual scenes into foreground and background latents. The foreground is parsed into individual object representations, while the background is captured through component mixtures. This dual capability overcomes the traditional limitations where models usually excel in only either object-centric or background decomposition.
  2. Parallel-Spatial Attention Mechanism: By leveraging spatially parallel processing, SPACE addresses the scalability issues inherent in previous sequential object-processing methods. This allows the model to remain efficient without degrading performance even in scenes populated with a large number of objects.
  3. Foreground and Background Decomposition: The model excels at intuitively distinguishing between foreground and background elements, including static objects typically misclassified by other models due to their invariance in position across different training scenes, such as static background objects in video games.

Methodological Innovations

  • Foreground Processing: SPACE innovates by employing a structured latent variable scheme using spatially parallel attention where each grid cell in an image independently models nearby objects. Here, latents such as ^pres, ^where, ^depth, and ^what capture the presence, spatial attributes, occlusion characteristics, and appearance of objects respectively.
  • Background Component Mixing: For the background, SPACE utilizes a composition approach, allowing for flexible and intricate segmentation of background elements, embedding an autoregressive prior for component dependencies.
  • Variational Training Framework: With non-trivial interdependencies between foreground and background latents, SPACE employs a variational inference strategy to approximate the posterior, facilitating effective learning of latent representations.

Experimental Evaluation

Extensive evaluations on both synthetic 3D-Room datasets and real-world Atari game scenes demonstrate SPACE's capability. It consistently outperforms existing models like SPAIR, IODINE, and GENESIS in terms of reconstruction quality, efficiency, and the ability to handle a higher object count. The models were benchmarked on metrics such as reconstruction pixel-MSE, bounding box precision, and computational efficiency during training. Notably, SPACE achieved evocative scene decompositions, demonstrating both qualitative and quantitative improvements.

Implications and Future Direction

SPACE's architecture underscores a significant advancement for complex scene understanding, pivotal in domains such as autonomous driving, robotics, and augmented reality, where distinguishing between dynamic foreground elements and static background components is crucial. This research also suggests potential pathways for further improvement, such as employing parallelization in background component processing to match the scalability success seen in foreground handling.

Looking forward, an exciting application area for SPACE is its integration into object-oriented model-based reinforcement learning frameworks. Here, SPACE can facilitate enhanced representation learning, leading to more interpretable decision-making processes and generalization capabilities in agents acting within complex environments.

The paper's implications for advancing AI's scene understanding capacity are non-trivial, paving the path for more nuanced and efficient unsupervised learning models that bridge the gap between object detection and complex scene interpretation.