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VIBE: Video Inference for Human Body Pose and Shape Estimation (1912.05656v3)

Published 11 Dec 2019 in cs.CV

Abstract: Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methods fail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose Video Inference for Body Pose and Shape Estimation (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE.

Citations (858)

Summary

  • The paper introduces an adversarial learning framework with a motion discriminator to generate realistic 3D human poses and shapes from monocular videos.
  • It leverages a temporal network with self-attention within GRUs to maintain smooth, kinematically plausible motion sequences.
  • Experimental results show VIBE outperforms state-of-the-art methods, achieving 51.9 mm PA-MPJPE on 3DPW and 89.3% PCK on MPI-INF-3DHP.

An Analytical Overview of "VIBE: Video Inference for Human Body Pose and Shape Estimation"

The paper "VIBE: Video Inference for Human Body Pose and Shape Estimation," authored by Muhammed Kocabas, Nikos Athanasiou, and Michael J. Black, proposes a novel approach for advancing the accuracy and realism of 3D human pose and shape estimation in videos. This research addresses significant limitations in existing state-of-the-art methods, particularly those relying on single-image inputs which fail to produce temporally coherent and kinematically plausible motion sequences.

Key Innovations and Methods

  1. Adversarial Learning Framework: The cornerstone of this paper is the introduction of an adversarial learning framework that leverages a large-scale motion capture dataset, AMASS, in conjunction with unpaired 2D keypoint annotations from in-the-wild videos. This adversarial approach allows their model, VIBE, to generate realistic and accurate 3D human poses and shapes by discriminating between genuine human motions and those produced by their regression network.
  2. Temporal Network Architecture with Self-attention: The paper introduces a novel temporal network architecture augmented with a self-attention mechanism. The temporal module, based on Gated Recurrent Units (GRUs), captures sequential dependencies, which are critical for maintaining motion continuity and plausibility in videos. The self-attention mechanism further refines this by weighing the contribution of different frames, enabling the model to focus on the most informative parts of the sequence.
  3. Motion Discriminator: VIBE employs a motion discriminator that takes the SMPL body model parameters produced by the generator along with samples from AMASS, classifying them as real or fake. This adversarial setup ensures that the model retains kinematic plausibility and adheres to the complex dynamics of human motion even without using in-the-wild 3D ground-truth labels.

Experimental Validation and Results

The authors conducted extensive experiments on multiple datasets, including 3DPW, MPI-INF-3DHP, and Human3.6M, demonstrating VIBE's superior performance over existing methods, including Temporal-HMR and SPIN. Notable numerical results include:

  • 3DPW Dataset: VIBE achieves a PA-MPJPE of 51.9 mm, significantly outperforming previous methods like SPIN (59.2 mm) and Temporal-HMR (72.6 mm).
  • MPI-INF-3DHP Dataset: VIBE shows a marked improvement in PCK, recording 89.3%, better than all compared methods.
  • Human3.6M Dataset: Comparable PA-MPJPE performance with state-of-the-art methods at around 41.4 mm, but VIBE's main strength lies in handling more complex, real-world videos.

Implications and Future Directions

Practical Implications:

The advancements introduced by VIBE have significant implications for various fields, including augmented reality, animation, human-computer interaction, and video surveillance. The ability to accurately estimate 3D human poses and shapes in-the-wild from monocular video opens the door to more immersive and interactive applications in these domains.

Theoretical Implications:

The research underscores the importance of temporal sequence modeling and adversarial training in enhancing 3D human motion estimation. The use of self-attention within GRUs could inspire future work to better capture long-range dependencies in sequential data, enhancing the fidelity of generated human motions.

Conclusion

In summary, the VIBE framework represents a substantial step forward in video-based human pose estimation. By employing an adversarial learning framework, a novel temporal network with self-attention, and leveraging large-scale motion capture data, the authors address critical gaps in current methods, providing smoother, more accurate, and realistic 3D human motion estimations. Future work could explore further refinements, such as fine-tuning feature extraction models with video datasets, integrating optical flow for dense motion cues, and tackling the complexities of multi-person pose estimation in dynamic scenes. This research establishes a new benchmark and equips the field of computer vision with more robust tools for understanding human motion.

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