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SlingDrone: Mixed Reality System for Pointing and Interaction Using a Single Drone (1911.04680v1)

Published 12 Nov 2019 in cs.RO and cs.HC

Abstract: We propose SlingDrone, a novel Mixed Reality interaction paradigm that utilizes a micro-quadrotor as both pointing controller and interactive robot with a slingshot motion type. The drone attempts to hover at a given position while the human pulls it in desired direction using a hand grip and a leash. Based on the displacement, a virtual trajectory is defined. To allow for intuitive and simple control, we use virtual reality (VR) technology to trace the path of the drone based on the displacement input. The user receives force feedback propagated through the leash. Force feedback from SlingDrone coupled with visualized trajectory in VR creates an intuitive and user friendly pointing device. When the drone is released, it follows the trajectory that was shown in VR. Onboard payload (e.g. magnetic gripper) can perform various scenarios for real interaction with the surroundings, e.g. manipulation or sensing. Unlike HTC Vive controller, SlingDrone does not require handheld devices, thus it can be used as a standalone pointing technology in VR.

Citations (6)

Summary

  • The paper introduces SlingDrone, a novel system that uses a single micro-quadrotor for mixed reality pointing and interaction through slingshot dynamics and haptic feedback.
  • It employs a bi-directional integration of real-world dynamics and VR by computing ballistic trajectories using numerical solutions of a second-order nonlinear differential equation.
  • User studies demonstrate the system's intuitive design and potential to advance remote manipulation in robotics, telepresence, and augmented reality applications.

Overview of SlingDrone: Mixed Reality System for Pointing and Interaction Using a Single Drone

The paper presents SlingDrone, an innovative mixed reality interaction paradigm using a micro-quadrotor for pointing and interaction in a three-dimensional virtual environment. This system effectively utilizes the dynamics of a single drone simulating the motion of a slingshot. This approach capitalizes on the flexibility and precision of quadrotors to offer an intuitive and immersive mode of interaction within a mixed reality context.

Key Contributions

SlingDrone introduces the harnessing of micro-quadrotor technology coupled with VR to facilitate human-computer interactions (HCI) without the need for traditional handheld controllers. Unlike conventional systems that require dedicated input devices, SlingDrone achieves this by letting users intuitively control a drone's trajectory through physical interaction. A key feature of this system is the provision of force feedback via a leash, enriching the user's interaction experience by providing haptic feedback.

The research outlines the novelty of using a single drone for the entirety of the pointing and interaction tasks, eliminating the need for additional wearable technologies. The drone hovers at a designated position, with user inputs dictating its flight trajectory in virtual space. Upon release, the SlingDrone follows a pre-calculated virtual path that had been visually traced in VR, executing maneuvers such as positioning, manipulation, or sensory tasks defined during the pointing exercise.

Methodology and Results

Technically, the system employs a bidirectional approach linking real-world dynamics and VR interactions. Leverage from human-induced displacement guides the virtual trajectory model. The ballistic style trajectory generated on the VR side of this setup employs an air-drag model permitting real-time adjustments based on user displacement of the drone. Numerically solving sections of a second-order, nonlinear differential equation, these trajectories intuitively reflect user inputs while mirroring real-world physics.

The empirical results from user studies showcased the usability of the SlingDrone system. Participants highlighted its ease of use and the clarity of trajectory representation. Even without the visualization of the complete system, participants acknowledged the efficacy and safety embedded in its design, indicating broad approval and satisfaction with its operation.

Implications and Speculation on Future Directions

By integrating VR and quadrotor technology in HCI, SlingDrone extends the potential applications of drones beyond conventional uses. In practical terms, SlingDrone serves as a prototypical interaction device that enhances robotic interfaces without relying on traditional joystick or wearable controls. Its advantages could pivot future developments in fields requiring precise remote manipulation such as in search and rescue operations, telepresence robotics, or detailed remote explorations.

The theoretical implications suggest further exploration of standalone drone-based systems for rich, tactile feedback embedded in human-machine interactions. The reliance on VR for illustrating trajectories presents opportunities for extending augmented reality (AR) applications, potentially allowing for real-time, adaptive mapping of drone movements in complex, dynamic environments.

Conclusion

SlingDrone represents a major research ingredient in the evolving field of mixed reality and HCI, demonstrating impressive innovation within drone technology application. The seamless blend of VR and robotic drone dynamics illustrated by this research paves the way for more naturalistic and immersive interaction paradigms. Future work will likely focus on expanding the precision and utility of this system across diverse areas, enhancing its computational models for broader deployment and usability in multi-agent systems and industrial applications. The ongoing evolution of MR systems will undoubtedly benefit from the foundational principles established by SlingDrone’s interactive capabilities.

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