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Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments (1910.07224v1)

Published 16 Oct 2019 in cs.LG, cs.RO, and stat.ML

Abstract: We consider the problem of how a teacher algorithm can enable an unknown Deep Reinforcement Learning (DRL) student to become good at a skill over a wide range of diverse environments. To do so, we study how a teacher algorithm can learn to generate a learning curriculum, whereby it sequentially samples parameters controlling a stochastic procedural generation of environments. Because it does not initially know the capacities of its student, a key challenge for the teacher is to discover which environments are easy, difficult or unlearnable, and in what order to propose them to maximize the efficiency of learning over the learnable ones. To achieve this, this problem is transformed into a surrogate continuous bandit problem where the teacher samples environments in order to maximize absolute learning progress of its student. We present a new algorithm modeling absolute learning progress with Gaussian mixture models (ALP-GMM). We also adapt existing algorithms and provide a complete study in the context of DRL. Using parameterized variants of the BipedalWalker environment, we study their efficiency to personalize a learning curriculum for different learners (embodiments), their robustness to the ratio of learnable/unlearnable environments, and their scalability to non-linear and high-dimensional parameter spaces. Videos and code are available at https://github.com/flowersteam/teachDeepRL.

Citations (128)

Summary

  • The paper introduces ALP-GMM as a novel teacher algorithm that maximizes absolute learning progress by dynamically sampling environments.
  • It formulates curriculum learning as a surrogate continuous bandit problem, reducing training time in high-dimensional, nonlinear spaces.
  • Experimental results in BipedalWalker environments demonstrate improved performance over baselines, underscoring its real-world applicability.

Teacher Algorithms for Curriculum Learning of Deep Reinforcement Learning in Continuously Parameterized Environments

In recent advancements within Deep Reinforcement Learning (DRL), curriculum learning has emerged as an influential strategy where teacher algorithms play a crucial role in aiding agents to efficiently acquire skills across diversely distributed environments. The paper under discussion rigorously explores the design and efficacy of teacher algorithms, which generate learning curricula by dynamically sampling environments, enabling a DRL agent—or student—to optimize its learning trajectory.

The core objective addressed by the authors is the formulation of a teacher algorithm that can foster a generalist DRL agent's skill acquisition across continuously parameterized environments. The paper proposes a framework that conceptualizes the task as a surrogate continuous bandit problem, transforming the monumental task of environment sampling into a quest for maximizing the agent's absolute learning progress (ALP). The prominence of ALP is emphasized as a key metric, as it captures integrative learning improvements rather than mere task completion speed or reward maximization.

One notable contribution is the introduction of the Absolute Learning Progress - Gaussian Mixture Model (ALP-GMM) algorithm. This approach represents a novel combination of Gaussian Mixture Models (GMM) with ALP, effectively allowing the teacher to focus on sampling tasks that maximize the student's learning improvements. This method is further compared to a modified version of Robust Intelligent Adaptive Curiosity (RIAC) within the same context. The authors extensively investigate the algorithmic robustness under varying conditions such as the ratio of learnable versus unlearnable environments, different student embodiments, and high-dimensional, nonlinear parameter spaces.

The paper’s experimental insights are derived from two custom-designed BipedalWalker environments, characterized by their continuously parameterizable track attributes. The results demonstrate that ALP-GMM distinctly supports the DRL student in mastering a significant fraction of the task space, outperforming baseline models. Specifically, it exhibits pronounced scalability in environments with a higher degree of complexity and stochasticity, emphasizing its potential applicability in real-world scenarios where parameter spaces may be ill-defined or laden with unfeasible subspaces.

Theoretical implications of this work involve a reinforced understanding of learning progress as a guiding criterion in curriculum design for DRL. From a practical standpoint, these findings suggest potential enhancements in autonomous agent training regimes, where significant reductions in training time and computational resources could be achieved through effective curriculum learning strategies. Furthermore, such methodologies bear implications for diverse applications, from educational technologies to autonomous vehicles, suggesting pathways for adapting complex models to variable real-world conditions.

The future directions indicated by this research encourage further exploration of ALP-based strategies in other adaptive systems and environments, potentially synthesizing insights with existing transfer learning methodologies and real-world applicability in robotics and beyond. The emergent properties and computational efficiencies of models like ALP-GMM could thus play an instrumental role in next-generation autonomous system design, enabling machines with nuanced adaptability across dynamic and demanding environments.

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