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Automatic Game Design via Mechanic Generation (1908.01420v1)

Published 4 Aug 2019 in cs.AI

Abstract: Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and cross-domain representation for game mechanics that draws from AI planning action representations. We use a constraint solver to generate mechanics subject to design requirements on the form of those mechanics---what they do in the game. A planner takes a set of generated mechanics and tests whether those mechanics meet playability requirements---controlling how mechanics function in a game to affect player behavior. We demonstrate our system by modeling and generating mechanics in a role-playing game, platformer game, and combined role-playing-platformer game.

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Authors (2)
  1. Alexander Zook (5 papers)
  2. Mark O. Riedl (57 papers)
Citations (43)

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