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Gaze-Contingent Ocular Parallax Rendering for Virtual Reality (1906.09740v2)

Published 24 Jun 2019 in cs.GR and cs.HC

Abstract: Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including perspective, disparity, motion parallax, and other depth cues. In this article, we introduce ocular parallax rendering, a technology that accurately renders small amounts of gaze-contingent parallax capable of improving depth perception and realism in VR. Ocular parallax describes the small amounts of depth-dependent image shifts on the retina that are created as the eye rotates. The effect occurs because the centers of rotation and projection of the eye are not the same. We study the perceptual implications of ocular parallax rendering by designing and conducting a series of user experiments. Specifically, we estimate perceptual detection and discrimination thresholds for this effect and demonstrate that it is clearly visible in most VR applications. Additionally, we show that ocular parallax rendering provides an effective ordinal depth cue and it improves the impression of realistic depth in VR.

Citations (72)

Summary

  • The paper introduces a gaze-contingent rendering technique utilizing ocular parallax and eye tracking to enhance depth perception in VR.
  • Psychophysical experiments demonstrated that users can detect subtle ocular parallax effects, showing the human visual system is sensitive to this cue.
  • This technique improves ordinal depth perception and realism without additional computational cost, with potential applications in both VR and AR.

An Overview of Gaze-Contingent Ocular Parallax Rendering for Virtual Reality

Virtual reality (VR) technology has evolved significantly, yet challenges remain in achieving perceptually realistic depth perception. The paper "Gaze-Contingent Ocular Parallax Rendering for Virtual Reality" introduces an innovative rendering technique to enhance depth perception and realism in VR. This is achieved through ocular parallax, a gaze-contingent effect that captures depth-dependent image shifts on the retina when the eye rotates. The centers of rotation and projection in the human eye differ, leading to ocular parallax, which is leveraged by integrating eye-tracking technology into VR systems.

Core Contributions and Findings

  1. Integration of Ocular Parallax Rendering: The authors employ eye tracking to accurately render ocular parallax in VR environments. This system utilizes gaze-direction changes to create micro parallax effects that improve depth perception without additional computational costs. Modern VR headsets like the HTC Vive Pro were used for this purpose, integrated with eye-tracking systems that report gaze position at high precision.
  2. Psychophysical Experiments: A series of user experiments were designed to assess detection and discrimination thresholds of ocular parallax, demonstrating that the effect is discernible even with the limited resolution of VR displays. Detection thresholds were identified at around 0.36 diopters, suggesting that the human visual system is quite sensitive to this subtle cue.
  3. Ordinal and Absolute Depth Cues: While ocular parallax aids in ordinal depth perception, helping users distinguish spatial order in scenes, it does not significantly enhance absolute depth estimation. Experiments reveal that perceiving realistic depth is significantly bolstered by ocular parallax, with users reporting increased realism in scenes rendered with gaze-contingent ocular parallax.
  4. Implications for VR/AR: The paper suggests wide applications for ocular parallax rendering in VR/AR systems where visual realism is paramount. Particularly in optical see-through augmented reality (AR), such rendering could refine depth perception due to the interaction between digital and physical stimuli. The paper highlights the potential for integrating ocular parallax with existing gaze-contingent systems like foveated rendering.
  5. Technical and Theoretical Perspectives: The work considers the complexity of modeling the eye's nodal and rotation points, acknowledging assumptions such as fixed focal planes and neglecting accommodation effects due to VR systems’ constraints. Further research could refine these models and explore individual calibration to enhance realism further.

Future Opportunities and Challenges

Future developments could explore peripheral vision implications, which are increasingly relevant as VR systems extend field-of-view capabilities. Besides perceptual experiments, advancements might involve more sophisticated models that integrate additional visual cues like chromatic aberrations and retinal blur. Additionally, optimizing gaze-tracking latency and precision could further enhance ocular parallax implementation.

The paper "Gaze-Contingent Ocular Parallax Rendering for Virtual Reality" contributes significantly to VR research, providing nuanced insights into depth perception enhancements without computational burdens. As VR technology continues to advance, such rendering techniques will play an integral role in achieving seamless, realistic virtual experiences.

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