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Unsupervised State Representation Learning in Atari (1906.08226v6)

Published 19 Jun 2019 in cs.LG and stat.ML

Abstract: State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision from rewards is a challenging open problem. We introduce a method that learns state representations by maximizing mutual information across spatially and temporally distinct features of a neural encoder of the observations. We also introduce a new benchmark based on Atari 2600 games where we evaluate representations based on how well they capture the ground truth state variables. We believe this new framework for evaluating representation learning models will be crucial for future representation learning research. Finally, we compare our technique with other state-of-the-art generative and contrastive representation learning methods. The code associated with this work is available at https://github.com/mila-iqia/atari-representation-learning

Citations (241)

Summary

  • The paper demonstrates that ST-DIM, by maximizing mutual information across spatial and temporal features, effectively captures high-level state representations in Atari games.
  • It introduces a benchmark using 22 Atari games with the AtariARI interface, employing linear probing to assess the quality of learned state variables.
  • Empirical evaluations reveal that ST-DIM consistently outperforms traditional methods like VAEs and CPC, especially in environments with multiple small objects.

Unsupervised State Representation Learning in Atari: A Critical Evaluation

The paper "Unsupervised State Representation Learning in Atari" introduces a novel approach for learning state representations in reinforcement learning environments, particularly focusing on Atari 2600 games. Through unsupervised methods, the paper addresses the challenge of capturing latent generative factors from observations, which are crucial for effective decision-making and knowledge transfer in intelligent agents. The authors propose a self-supervised representation learning technique named Spatiotemporal Deep Infomax (ST-DIM), which leverages mutual information maximization across spatially and temporally distinct features of observations.

Methodology and Approach

The paper presents ST-DIM, which extends traditional contrastive learning by incorporating mutual information estimation across both spatial and temporal dimensions. Building on methods such as Deep Infomax, the authors use a multi-sample variant of noise-contrastive estimation to construct objectives that facilitate the capture of high-level semantic information critical for reinforcement learning tasks. This approach diverges from previous endeavors that often relied on pixel-level reconstruction, which do not incentivize the abstraction necessary for true state representation.

In addition to proposing ST-DIM, the paper introduces a new benchmark for evaluating representation learning models based on 22 Atari 2600 games. This benchmark utilizes the Arcade Learning Environment (ALE) with Atari Annotated RAM Interface (AtariARI) to provide access to ground truth state variables. Linear probing methodologies are used to evaluate the effectiveness of state representations by measuring the ability to linearly separate these state variables from the learned representations.

Empirical Evaluation

The paper includes extensive evaluations that compare ST-DIM against state-of-the-art generative and contrastive techniques, including VAEs and Contrastive Predictive Coding (CPC). The results demonstrate that ST-DIM consistently outperforms these methods, achieving higher F1 scores across a range of games and state variable categories. Notably, ST-DIM excels in environments with small objects and when multiple objects demand computational focus.

Implications and Future Work

The findings of this paper strongly underscore the effectiveness of unsupervised spatiotemporal representation learning in complex visual environments. The proposed ST-DIM method and the accompanying AtariARI benchmark set a precedent for evaluating and improving state representation models in reinforcement learning. Importantly, this work opens avenues for further research in hybrid representation models that blend contrastive and generative approaches to leverage the strengths of both.

Future developments could explore alternative mutual information estimations, particularly addressing challenges such as gradient starvation. The integration of hybrid models that can balance high-entropy feature capture with pixel-space coverage represents a promising direction. Additionally, understanding the intricate role of learned representations in downstream reinforcement learning policies could offer insights into the broader applicability of these methodologies.

This research does not promise a panacea for state representation learning; however, it provides a substantial foundation upon which future work can build. The intersection of spatiotemporal contrastive learning with robust evaluation frameworks offers a fertile domain for developing AI systems that perceive, learn, and adapt in complex environments with minimal supervision.

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